10-19-2021, 01:27 PM
Hiya.
Pretty sure I'm the HoS referenced in this post. I both Fought and captured Masked as they were a ling.
No, they weren't in the port-a-brig for "30 minutes"--that's damn-near impossible as I know it to be.
I summoned it once to show two crewmembers why I was in critical condition when they found me.
Then I summoned it twice more in the Morgue as I was scared to get close to it, 180s would soon come.
It wasn't some attempt to "Spam" The summon to "reset the timer." As I know it to be, that doesn't work.
Werewolves and Changelings in particular, having the brute force to do so, are capable of breaking the port-a-brig permanently.
In this case, Masked may have simply chosen to wait in the port-a-brig for me to get her out, as they then shambled, and I had to fight them again.
Otherwise, It takes 180 seconds--3minutes, not 30, to escape the port-a-brig so long as you're uncuffed. (Which again makes the ling ideal for escape.)
I'm not against Increasing the time necessary to place someone into a Port-a-brig, however "requiring that they be cuffed" will never work against a ling, will it?
Save for silver cuffs, this applies to werewolves as well.
Moreover, I am against decreasing the time down to 50 seconds. With 3 minutes, I have time to sprint to my destination and maybe I'll make it.
Beyond that, I already fought and captured them, why should I have to do it again just because I didn't sprint fast enough?
If a Vampire or Arcfiend gets out of the port-a-brig in 45 seconds, I'm going to have to hunt them down again. I may not see them again.
If it's a werewolf, it's going to be a bloodbath. If it's a ling, likewise if they shamble.
Maybe 120 seconds may be more appropriate.
However as it is, I fear what this will do for antags and secoffs alike.
As a newer secoff, and as an HoS currently, I use the extra time to recharge and heal.
If you're going to escape as a WW/Ling/Arcfiend/Bat, before I can recharge, I'm going to have to use lethals and or beat you down.
What would've been a prison sentence or "gimmick" punishment now turns into your death. Better?
If nothing else, maybe they'll kill me because I have no gear, or I'm already in low health. Congrats.
Overall, I like the recent change of increasing the time it takes to put someone into the port-a-brig, I think that was a great balance.
(Just maybe needs a little touch regarding wizard Poly/Cluwne spells as discussed in another post).
Decreasing the Port-a-brig's holding time too much, I don't think it'd contribute neither to Antagonists nor Security in a worthwhile way.
If they can't capture you, they'll just kill you. Is that really what you want?
Pretty sure I'm the HoS referenced in this post. I both Fought and captured Masked as they were a ling.
No, they weren't in the port-a-brig for "30 minutes"--that's damn-near impossible as I know it to be.
I summoned it once to show two crewmembers why I was in critical condition when they found me.
Then I summoned it twice more in the Morgue as I was scared to get close to it, 180s would soon come.
It wasn't some attempt to "Spam" The summon to "reset the timer." As I know it to be, that doesn't work.
Werewolves and Changelings in particular, having the brute force to do so, are capable of breaking the port-a-brig permanently.
In this case, Masked may have simply chosen to wait in the port-a-brig for me to get her out, as they then shambled, and I had to fight them again.
Otherwise, It takes 180 seconds--3minutes, not 30, to escape the port-a-brig so long as you're uncuffed. (Which again makes the ling ideal for escape.)
I'm not against Increasing the time necessary to place someone into a Port-a-brig, however "requiring that they be cuffed" will never work against a ling, will it?
Save for silver cuffs, this applies to werewolves as well.
Moreover, I am against decreasing the time down to 50 seconds. With 3 minutes, I have time to sprint to my destination and maybe I'll make it.
Beyond that, I already fought and captured them, why should I have to do it again just because I didn't sprint fast enough?
If a Vampire or Arcfiend gets out of the port-a-brig in 45 seconds, I'm going to have to hunt them down again. I may not see them again.
If it's a werewolf, it's going to be a bloodbath. If it's a ling, likewise if they shamble.
Maybe 120 seconds may be more appropriate.
However as it is, I fear what this will do for antags and secoffs alike.
As a newer secoff, and as an HoS currently, I use the extra time to recharge and heal.
If you're going to escape as a WW/Ling/Arcfiend/Bat, before I can recharge, I'm going to have to use lethals and or beat you down.
What would've been a prison sentence or "gimmick" punishment now turns into your death. Better?
If nothing else, maybe they'll kill me because I have no gear, or I'm already in low health. Congrats.
Overall, I like the recent change of increasing the time it takes to put someone into the port-a-brig, I think that was a great balance.
(Just maybe needs a little touch regarding wizard Poly/Cluwne spells as discussed in another post).
Decreasing the Port-a-brig's holding time too much, I don't think it'd contribute neither to Antagonists nor Security in a worthwhile way.
If they can't capture you, they'll just kill you. Is that really what you want?