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defibrillators shouldn't make people drop their items
#6
I think the use of do_disorient instead of weaken + forced laydown & standup + remove stamina to allow for the defender to benefit from their equipment would allow for some form of counterplay through prep (equipment).


I'd prefer shock but then that would be really weaponizing it.



(09-30-2021, 08:44 AM)NOOT Wrote: make it so that it takes two defib hits in quick succession (ie 2 defibs) to trigger knockdown

This is an interesting option though.
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RE: defibrillators shouldn't make people drop their items - by Azrun - 09-30-2021, 09:05 AM

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