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Pod Wars Feedback + Development Plans
#11
I havn't had the oppertunity to play too much Pod Wars but i'l give my two cents annyway.

1. Most if not all capture points seem to be Stations/Outposts. Which of course requires people to get out of their pod, in Pod Wars. If it is at all possible to code it could be an idea to either add a point or replace a point with one that is captured while remaining in pods. Requiring people to defend and contest this point with their pods.

2. Pods need more interesting parts. Specifically looking at the Secondary Systems here, there's allot that can be done in this category that could spice the pods up with various utility functions. Only issue here would be how hard or easy it would be to code but just to spitball something.  Stealth Systems already exist, perhaps one for Pod Wars could be neat (and maybe a Sensor system to counter it) annyway i feel like this particular topic has allot of possibility. I've got more ideas for this aswell but i'm not certain it's really worth listing it all.
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Messages In This Thread
RE: Pod Wars Development Plans - by Eagletanker - 09-13-2021, 12:34 AM
RE: Pod Wars Development Plans - by Ikea - 09-13-2021, 04:26 PM
RE: Pod Wars Development Plans - by Vocalpocal - 09-18-2021, 01:49 AM
RE: Pod Wars Feedback + Development Plans - by Oremir - 07-27-2022, 08:17 AM

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