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[CLOSED PR] Prefab - Gnomish Warship
#1
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PULL REQUEST DETAILS

About the PR
This is a contest entry for https://forum.ss13.co/showthread.php?tid=16992
Summary:

- Size: 13x19
- Probability: 25
- Enemies: 2 (Maneaters)
- Merchant: David the Gnome
- Other: Two garden gnomes which water plants
- Equipment: Three hydroponic trays which spawn with strange seeds in them - otherwise regular trays, four arable soil trays, and some green clothes

The gnomish warship
[Image: 134532408-bbcbd59c-9230-4b78-a406-760524c93515.png]

The cockpit is fiercely defended by two very hungry maneaters. The engine room has been renovated into a laboratory for alien plant research. The ship is manned by two gnome critters, who keep the garden pretty. In the cockpit you can find the ship's merchant captain, David the Space Gnome!

David the Space Gnome
[Image: 132992286-07e365ba-fdba-4a27-b801-8da29b9c57fc.png]
[Image: 134531905-1bdb2cbd-6062-4029-a7ce-be74d3af65ff.png]


David sells many useful botany supplies, including fertilizers and strange seeds. He is quite stingy, so his wares don't come cheap! He himself buys honey (because it is tasty), human and monkey meat (to feed the maneaters), but not synth meat.

David the Spacegnome has two secret items, but he wont sell them to just anyone! In order to unlock his most valuable secret shop items, you have to show him a very high-class botany produce. He is not interested in herbs or other crap you might produce, he wants to see a quality snack!

Gnome critters
[Image: 134531707-6fa0d377-2281-4cbb-afad-b7d69828d979.png]

These helpful fellows water plants when they need it most. They also clear trays from dead plants, and very rarely plant seeds to empty hydroponic trays. Huggable. Unfortunately, they are mute.

Why's this needed?
This is a contest entry. Gnomes are cute.
The merchant sells many useful (yet expensive) tools for botanists to counteract some of the unintended side effects of piss nerfing -- botany actually suffered a lot from it and countless strats were invalidated when saltpetre output dropped by over 90%. You can get saltpetre through other means (such as QM, fabricating more GardenGears) but emptying dozens of tiny bottles into bigger containers makes it very tiresome. David sells saltpetre in larger bottles, making the process a bit easier (if you have the money).
The 50000 credit splicing module enables very interesting strategies which have not been feasible before. When installed to your Plantmaster Mk3, it improves its minimum splice chance from 0% to 30%. If you somehow get past the maneaters, and have the money for the module, then you have almost unlimited potential in your splices --- but failures are still possible.

Changelog


Code:
changelog
(u)Vocalpocal
(*)Added a gnomish warship prefab. Go say hi to David the Space Gnome, who sells hydroponics supplies!


PULL REQUEST DETAILS
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#2
Does LUCA increase the chance of splicing by 30% or does it make any splice that has a 0% chance 30%. (IE would a poppies and slurry pod splice for example be 30% with LUCA). The former seems fine however the latter seems like itd be horribly op. It isnt hard to get over 3 seeds of a plant, this would allow you to make hellplants incredibly quickly, esp considering the current state of the economy and how rushable credits can be.
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#3
(09-12-2021, 03:38 PM)Ikea Wrote: Does LUCA increase the chance of splicing by 30% or does it make any splice that has a 0% chance 30%. (IE would a poppies and slurry pod splice for example be 30% with LUCA). The former seems fine however the latter seems like itd be horribly op. It isnt hard to get over 3 seeds of a plant, this would allow you to make hellplants incredibly quickly, esp considering the current state of the economy and how rushable credits can be.

Looking at the code, it does the latter :sheltersweat:
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#4
(09-12-2021, 03:38 PM)Ikea Wrote: Does LUCA increase the chance of splicing by 30% or does it make any splice that has a 0% chance 30%. (IE would a poppies and slurry pod splice for example be 30% with LUCA). The former seems fine however the latter seems like itd be horribly op. It isnt hard to get over 3 seeds of a plant, this would allow you to make hellplants incredibly quickly, esp considering the current state of the economy and how rushable credits can be.

It is the latter, yes. By the time you would get it, it would make radweed splicing possible. FYI if it was additive 30% it would make some steps easier than with current LUCA design. All I want is one extra strategy for botanists to use, and I am trying to balance it so that it does not overshadow the traditional methods in any way. 

I have few ideas for how to make getting the splice module harder without just increasing it cost, and the one I like the most is to have a small quest before you can talk to the merchant gnome, much like with the Flock Mind merchant who also sells some very overpowered stuff. There are two kinds of quests: Deliver Jumbo Sized (the absolute maximum quality of a crop) of a random produce to David, OR bring him a random bartender drink. The former is obviously the most difficult and the most time consuming, while the latter is going to add around 4 minutes. I am kind of leaning towards the Jumbo-quest... What do you think?
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#5
The former Id say, 50k is v rushable cash that you can get in 3 minutes if you know how.
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#6
(09-13-2021, 07:07 AM)Ikea Wrote: The former Id say, 50k is v rushable cash that you can get in 3 minutes if you know how.

Well I certainly don't lol. Anyway I have updated the PR so that David shows splicer and the golden pitcher only once you show him a food produce with a very high quality score.
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