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[MERGED PR] The Return of Slamgun: Zip gun 😱
#1
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PULL REQUEST DETAILS



[balance][rework][input wanted]
About the PR
Adds Assjam slamguns #206.
- Pipe Frame + Pipe Frame (Welded) = Slamgun
- Slamguns can now be unload by using an empty hand on the seperated pipes (OR dragging to character like before).

Zipgun caliber changed from `< 1.0` to `< 0.7`. Therefore no more shotgun rounds or cannon rounds.

Zipgun and Slamgun will also stay inhand when assembled (if able).


Bug: Resolved two hands behavior of slamgun. Should only transform if both hands are free.


Why's this needed?
I thought slamguns would be cool for an azone/prefab thing.. and then ended up watching some videos and reading some articles and it seemed like an interesting yet not incredibly optimal means of self-defense.


Changelog


Code:
changelog
(u)Azrun & Virvatuli
(*)Slamguns are back!
(+)Zipguns no longer accept shotgun shells.


PULL REQUEST DETAILS
#2
Now we need a real, usable buckshot or equivalent that could be used without being overpowered.
#3
(08-03-2021, 11:51 PM)Katzen Wrote: Now we need a real, usable buckshot or equivalent that could be used without being overpowered.

You need a bling baster to use buckshot
#4
10 or 20 units if salt for a nonlethal buckshot?
#5
add an eoka pistol next, get doorcamped outside science.
#6
Didnt the slamgun have a special ammo for it? the nailshot or whatever its called. Wonder if that'd be re-added... or even how good it is as when i played around with the slamgun on ass jam i couldnt really figure out how to use it
#7
Nailshot wont come back, it dealt like 80 damage to unarmored targets and like 10 to everyone else. It was basically if you dont have a spacesuit you get damaged more then a spes.


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