06-17-2021, 08:09 AM
Mutini Nerf:
Hey y'all, figured I'd start this post off with what inspired me to make this post in the first place. A short while ago mutini was nerfed to remove all the permanent effects (werewolf, wizard stuff, zombie, etc...) completely, so they wont even temporarily effect you then disappear afterwards, preventing players from grabbing them with stable mutagen. This was due to the effect not being intented in the first place.
However, I did a round with zombie stable mutagen today and it was an absolute blast, I've always loved the zombies on Goon as a gimmick and greatly enjoyed being patient 0 of my own virus in that round.
The Suggestions:
So what can we do with this necrovirus to implement it intentionally? I'll discuss a few ideas below.
- Traitor Item: For scientist/RD and possibly medical doctor/MD. There's a few forms this could take but I think perhaps the most simple and effective might be a special syringe with a very obvious alert (perhaps even using the same flashing alert "ZOMB" icon used when zombies try to zombify the living) designed to be used on incapacitated but living targets, which turns them into zombified mindslaves that can do all the regular zombie stuff, including zombifying others. The points cost would need to be decided on but I would imagine 8-12 points would be a fair area to place it in, particularly because it prevents you getting a super cheesy sleepy pen + necrovirus syringe combo. If it proved to be too weak with people simply spotting it early and immediately killing the patient 0, it could be reduced down.
- Azone Item: A reward from azone content! This could be more freely implemented without having to be locked to a single item like the traitor version, perhaps even being a regular chemical instead of an item for more stealthy and creative uses. I can't recall an azone which is more focused on zombie content, something like an overrun space station or spaceship could be a really fun azone to fight through, fending off hordes of the undead through creative use of the environment and tools at your disposal or avoiding them altogether with smart navigation.
- Antagonist Mode: The necrovirus could even be implemented through an antag mode of it's own, perhaps with random crew members starting the round afflicted with the virus like a regular antag, coming in from off-station (such as a crashed spaceship that spawns randomly near the station) or having several random crew members become infected around 5-10 minutes into the shift. If made into it's own full-blown mode this could be expanded on with a mutation system to allow zombies to evolve new powers or abilities in the same way a blob can (perhaps gaining a new one with each infection and/or over time), to adapt to what the crew is throwing at them.
These are just some ideas of my own and I'd love to see feedback and/or the ideas from the rest of the community. I will include a poll to help get a general idea of what people are leaning towards if they like the sound of any.
Note:
I am aware there is technically a (possibly secret so I'll be vague) method to obtain this still, however that method does not seem intended to be done by any reasonable person as an antag gimmick due to the incredible RNG and time requirement involved, not to mention how boring it is. There's a good 90%+ chance you will just waste your entire antag round trying to pull it off and get nothing out of it except a waste of an hour.
Hey y'all, figured I'd start this post off with what inspired me to make this post in the first place. A short while ago mutini was nerfed to remove all the permanent effects (werewolf, wizard stuff, zombie, etc...) completely, so they wont even temporarily effect you then disappear afterwards, preventing players from grabbing them with stable mutagen. This was due to the effect not being intented in the first place.
However, I did a round with zombie stable mutagen today and it was an absolute blast, I've always loved the zombies on Goon as a gimmick and greatly enjoyed being patient 0 of my own virus in that round.
The Suggestions:
So what can we do with this necrovirus to implement it intentionally? I'll discuss a few ideas below.
- Traitor Item: For scientist/RD and possibly medical doctor/MD. There's a few forms this could take but I think perhaps the most simple and effective might be a special syringe with a very obvious alert (perhaps even using the same flashing alert "ZOMB" icon used when zombies try to zombify the living) designed to be used on incapacitated but living targets, which turns them into zombified mindslaves that can do all the regular zombie stuff, including zombifying others. The points cost would need to be decided on but I would imagine 8-12 points would be a fair area to place it in, particularly because it prevents you getting a super cheesy sleepy pen + necrovirus syringe combo. If it proved to be too weak with people simply spotting it early and immediately killing the patient 0, it could be reduced down.
- Azone Item: A reward from azone content! This could be more freely implemented without having to be locked to a single item like the traitor version, perhaps even being a regular chemical instead of an item for more stealthy and creative uses. I can't recall an azone which is more focused on zombie content, something like an overrun space station or spaceship could be a really fun azone to fight through, fending off hordes of the undead through creative use of the environment and tools at your disposal or avoiding them altogether with smart navigation.
- Antagonist Mode: The necrovirus could even be implemented through an antag mode of it's own, perhaps with random crew members starting the round afflicted with the virus like a regular antag, coming in from off-station (such as a crashed spaceship that spawns randomly near the station) or having several random crew members become infected around 5-10 minutes into the shift. If made into it's own full-blown mode this could be expanded on with a mutation system to allow zombies to evolve new powers or abilities in the same way a blob can (perhaps gaining a new one with each infection and/or over time), to adapt to what the crew is throwing at them.
These are just some ideas of my own and I'd love to see feedback and/or the ideas from the rest of the community. I will include a poll to help get a general idea of what people are leaning towards if they like the sound of any.
Note:
I am aware there is technically a (possibly secret so I'll be vague) method to obtain this still, however that method does not seem intended to be done by any reasonable person as an antag gimmick due to the incredible RNG and time requirement involved, not to mention how boring it is. There's a good 90%+ chance you will just waste your entire antag round trying to pull it off and get nothing out of it except a waste of an hour.