06-17-2021, 03:27 AM
(This post was last modified: 06-17-2021, 04:03 AM by MetricDuck. Edited 2 times in total.)
I figure Wizards should always be able to take any crew member 1v1 with little trouble unless they get completely blind-sided or have drained their cool-downs, and be forced to retreat when faced with 3+ crew members. 1v2 should be a toss-up.
Would it be possible to severely scale spell efficacy / damage / stun time inversely proportionate to the number people the spell hits at once or in sequence?
Also maybe arse-nath could have its range reduced from screen-wide to give people a chance to sprint in the opposite direction.
Edit: Actually does the remove weaken in this PR already achieve that or are they still knocked down long enough to be comboed?
Would it be possible to severely scale spell efficacy / damage / stun time inversely proportionate to the number people the spell hits at once or in sequence?
Also maybe arse-nath could have its range reduced from screen-wide to give people a chance to sprint in the opposite direction.
Edit: Actually does the remove weaken in this PR already achieve that or are they still knocked down long enough to be comboed?