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New wizard spell ideas thread
#16
A summoning spell that spawns some horrible monster (or converts a person into one killing them?) that takes 2 minutes to cast and also causes an station wide alert when you start casting similar to a large bomb artifact. You cant move or do any other spellls whilst casting it so your very vulnerable. The idea being that you would probably need several wizards working together to pull it off. The monster that appears will probably kill you and most of the station.

Rajallahs revenge, a single target spell that dumps a smallish dose of rajallah into the victim.

Magic carpet - a deployable wizard only 'pod' that can be carried in a bag. Cant shoot spells from it.

Beepsky curse - sets target to arrest. Works on HOS. Possibly emags nearby beepskys.

Banish - teleports target off station Z level to a random location that has o2 (like diner, mining place etc).

Summon mob - teleports a random small group of staffies/clown/mime to you. Works in wizard shuttle. You dont get a refund if they robust you.

Cluwning a genuine clown should make the resulting cluwne have a slightly larger character sprite (grow ray effect). This should also stack. Cluwning an antag clown should make a floorcluwne that doesnt exist.

A golum spell that requires mining materials and a bit of assembly. Perhaps modifying existing spell and have chems still factor in. An erebite based golum would likely require some help from mining or the wizard to dedicate a fair chunk of the round to gathering the materials but would create a true radioactive highly explosive horror. The perfect way to add a bit of spice to medbay. Make a 'friendly' wizard hanging around mining just as suspicious as one in chem.

I think the wizards should have options that are not entirely based around right click robusting and direct combat, stuff that takes a bit of time and effort to put into place but has good results if you pull it off.
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Messages In This Thread
New wizard spell ideas thread - by Lythine - 06-14-2021, 11:45 AM
RE: New wizard spell ideas thread - by NOOT - 06-14-2021, 11:54 AM
RE: New wizard spell ideas thread - by Cal - 06-14-2021, 12:23 PM
RE: New wizard spell ideas thread - by Taocat - 06-14-2021, 12:33 PM
RE: New wizard spell ideas thread - by Jakson - 06-24-2021, 06:12 AM
RE: New wizard spell ideas thread - by Lmenvs - 06-14-2021, 12:33 PM
RE: New wizard spell ideas thread - by Taocat - 06-14-2021, 12:42 PM
RE: New wizard spell ideas thread - by Man of San - 06-14-2021, 01:54 PM
RE: New wizard spell ideas thread - by zjdtmkhzt - 06-14-2021, 10:11 PM
RE: New wizard spell ideas thread - by Lmenvs - 06-14-2021, 02:28 PM
RE: New wizard spell ideas thread - by Rilor - 06-14-2021, 02:29 PM
RE: New wizard spell ideas thread - by McDougie - 06-15-2021, 12:55 AM
RE: New wizard spell ideas thread - by Katzen - 06-15-2021, 02:53 AM
RE: New wizard spell ideas thread - by Rilor - 06-16-2021, 01:13 PM
RE: New wizard spell ideas thread - by Man of San - 06-16-2021, 03:05 PM
RE: New wizard spell ideas thread - by Mouse - 06-16-2021, 03:24 PM
RE: New wizard spell ideas thread - by Mouse - 06-17-2021, 02:17 AM
RE: New wizard spell ideas thread - by Rlocks - 06-16-2021, 04:55 PM
RE: New wizard spell ideas thread - by Lady Birb - 06-16-2021, 05:21 PM
RE: New wizard spell ideas thread - by Rlocks - 06-17-2021, 05:24 AM
RE: New wizard spell ideas thread - by MetricDuck - 06-17-2021, 04:32 AM
RE: New wizard spell ideas thread - by MetricDuck - 06-17-2021, 05:29 AM
RE: New wizard spell ideas thread - by Nidabutt - 06-17-2021, 08:41 AM
RE: New wizard spell ideas thread - by Brixx79 - 06-17-2021, 09:53 AM
RE: New wizard spell ideas thread - by RubberRats - 06-23-2021, 04:46 PM

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