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[CLOSED PR] Makes it possible to resist out of straightjackets
#15
Personally, i think having quicker timers would be nice. Straight jackets should be a lot harder to get out of than cuffs though. But getting out of cuffs is such a royal pain in the ass, cause if you interact with anything or move at all, it fully resets and it takes roughly 50 seconds to get out of them with no interactions once it starts, which isn't terribly fun. Having the brute damage to force it off, or just having cuffs not be interrupted 24/7 by everything would be nice. As for straight jackets, maybe have them have some interaction with sharp objects or glass shards on the ground? Not really sure, but i feel like they should be a lot harder to get out of since they're very limited.

We could also just relax the restrictions for being cuffed and let you use more antag abilities, or just general things that could be done clumsily without hands. It's not very hard to cuff anybody, especially since sec start with a unique trait that gives them a much faster cuff time and access to many ways to stun somebody for max stun time. Once you're cuffed and dragged, you don't get a say in anything, and that can continue for the entire round if you're constantly moved.
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RE: [PR] Makes it possible to resist out of straightjackets - by MomoBerry - 06-09-2021, 05:54 PM

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