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[MERGED PR] feature: apply sonic stun from flashbang to deaf mobs
#2
From PR discussion

Quote:Hm. I feel like being deaf should probably provide _some_ resistance to sonic attacks (somewhere in the range of 20-50% ear disorient resist?),


If that's the case, it's still a no-brainer to pick deaf - a zero-effort upgrade of combat efficacy while making them non-communicative to everyone around them, which is a net negative for everyone else playing. I'm not a huge fan of a completely silent valid-hunting machine or completely silent antagonist.

This means that the vampire screech that should knock them down close range would not, per testing on a local server. Same with flashbangs. It does do some slight disorient, but actually applied more to me throwing it than it did them.


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RE: [PR] feature: apply sonic stun from flashbang to deaf mobs - by edward - 05-03-2021, 06:38 AM

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