04-15-2021, 09:20 PM
(This post was last modified: 06-18-2021, 09:36 PM by Azrun. Edited 1 time in total.)
We shall harness the power of WAR!
Design Goals:
Provide a non-antagonistic use for explosions, and thereby reduce assumed suspicious behavior of Toxins Scientists.
Provide a new Engine to learn and engage with.
Important Objects:
Explosion Chamber: Turfs that would be “immune” to explosions such that floors/walls would remain.
Kinetic Transfer Device (KTDs aka “Wobblers”): Device(s) that capture the explosions. They would have animations to show that kinetic has been captured and would wobble until energy converted to power. Various animations for different amounts of harnessed energy. Also immune to explosions!
Engine Generator Mechanic:
Power the station with the power of bombs! Little bombs, big bombs, SUPER BOMBS. Find the correct “power” level of explosive to create resonance inside the chamber. Feedback would be provided from explosion monitoring equipment.
Target power levels will be based on a curve that would be based on the layout (possibly material of walls/floors), possibly sprinkled with a little RNG at round start to allow for reward full engagement. The curve would have a number of optimal peaks and non-optimal valleys.
Explosive energy (shockwave) would then be transferred to KTDs on the floor/walls that would provide a % of the captured energy per tick.
Future Expansion and current ideas:
Factor in all atoms in the chamber, which would allow for some ways for players to adjust the resonance of the space.
Factor in atmos, have the composition of the air adjust resonance of the space.
Utilize group alerts to notify engineering staff that energy has been exhausted from “wobblers”, as a cue that further action can be taken.
Allow for adjustment of KTDs location to adjust resonance of the space.
Subsequent explosions could scale up/down stored energy of wobblers based on compatibility of added energy.
Device to impact and/or heat things to trigger explosions.
Possible Complications:
Increased interest and optimization of bomb design. Would lead more people to know how to make optimal canbombs, TTVs, and other explosives. Therefore may lead to undesirable player behavior.
Link to Draft PR: https://github.com/goonstation/goonstation/pull/5207
Design Goals:
Provide a non-antagonistic use for explosions, and thereby reduce assumed suspicious behavior of Toxins Scientists.
Provide a new Engine to learn and engage with.
Important Objects:
Explosion Chamber: Turfs that would be “immune” to explosions such that floors/walls would remain.
Kinetic Transfer Device (KTDs aka “Wobblers”): Device(s) that capture the explosions. They would have animations to show that kinetic has been captured and would wobble until energy converted to power. Various animations for different amounts of harnessed energy. Also immune to explosions!
Engine Generator Mechanic:
Power the station with the power of bombs! Little bombs, big bombs, SUPER BOMBS. Find the correct “power” level of explosive to create resonance inside the chamber. Feedback would be provided from explosion monitoring equipment.
Target power levels will be based on a curve that would be based on the layout (possibly material of walls/floors), possibly sprinkled with a little RNG at round start to allow for reward full engagement. The curve would have a number of optimal peaks and non-optimal valleys.
Explosive energy (shockwave) would then be transferred to KTDs on the floor/walls that would provide a % of the captured energy per tick.
Future Expansion and current ideas:
Factor in all atoms in the chamber, which would allow for some ways for players to adjust the resonance of the space.
Factor in atmos, have the composition of the air adjust resonance of the space.
Utilize group alerts to notify engineering staff that energy has been exhausted from “wobblers”, as a cue that further action can be taken.
Allow for adjustment of KTDs location to adjust resonance of the space.
Subsequent explosions could scale up/down stored energy of wobblers based on compatibility of added energy.
Device to impact and/or heat things to trigger explosions.
Possible Complications:
Increased interest and optimization of bomb design. Would lead more people to know how to make optimal canbombs, TTVs, and other explosives. Therefore may lead to undesirable player behavior.
Link to Draft PR: https://github.com/goonstation/goonstation/pull/5207