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Give us some ideas for RP-friendly game modes/antagonists
#28
Third now idea now, and final! (probably)

Brain Worm:
This is strange alien parasite has somehow found its way onto the station, be it by an egg going unnoticed or by other means. It has since found a safe place to hide before catching the scent of intelligent life. Now it is time for it to find an available subject.

The brain worm itself is very weak. A couple hits with a fire extinguisher could be enough to take it out, and it has no real combat options. What it lacks in physical strength however, it has in the ability to hide all over the place. Like critters, this creature would be able to hide under desks and squeeze through doors to give it the ability to hide well.

An interesting idea here would be if it could maybe traverse through pipes willingly? Unlike most things, where you just flush something and it cant be stopped, this alien would be able to enter a chute and be able to just move around without much issue.

So with this ability to hide, the brain worm would be able to wait for someone to get close to it where it has the ability to perform an ability. This would maybe be a long cooldown sting that almost instantly knocks someone out for a short amount of time, similarly to a vampire flash but less noticeable.

This ability would give it just about enough time to use a different ability of entering the person's head. After a short time, it disappears from sight as the creature enters through an ear canal and attaches itself to the host's brain.

After waking up, the host would not remember what had happened and feel largely the same. From here, the brain worm has many completely different abilities while being mostly unnoticeable. Initially, scanners wouldn't pick up on any foreign objects or any weird feelings either.

So far I have a couple ideas to what it could do while in a host: mentally communicate with the host (one way though, funny to see the host start to question their sanity), take control for a short time, inject chemicals, and hurt the host (perhaps induce brain damage?)

It could either A) talk to the host and try to work something out with them, or B) aggressively take over their body and do your best to fight them to become stronger.

I was thinking that the creature becomes stronger over time with better abilities, and more potent chemicals. However this method of becoming stronger comes at a downside of being more invasive on the host. Eventually, it literally becomes bigger and more visible. Scanners eventually pick it up, the host gets headaches automatically, and a ton more obvious showings with the most capable aliens.

An idea for it was that the way it would become stronger is by point accumulation of consuming substances, also similar to a vampire. However, this one would be gained by drinking toxic chemicals. The host does not gain resistance to toxins so drinking random poisons might not sound good to them.

Just imagine you walking in on the MD chugging welding fuel in his office or something along those lines. Or maybe, the HoS himself is randomly 'confiscating' beakers from chemistry? Could lead to interesting rp situations in that sense.

Gosh this is long- gonna try to finish this off now!

The brain worm is different than other antags in the sense that is doesn't get objectives to steal something like a spy, or accumulate DNA like a changeling. Instead, it has two main objectives: survive, and reproduce. Sure, you could try to kill someone by taking over their body and stabbing yourself with a screwdriver but then the body would be unusable and people watching! Don't wanna get squished, now do we?

It is merely an intelligent alien, rather than some evil being. Antag status is there so you could kill someone, it's just nature!

After some time in a host, the alien is able to produce an egg. This egg would be quite visible, though perhaps could stick to objects? What this does is basically give a prompt to ghosts if they want to respawn as a baby brain worm. Placing is key, and leaving an egg in the open will most likely get it squished.

Thing is, these brain worms could be helpful to their hosts by injecting chems such as charcoal or morphine. Why would a host want their brain friend strong? Simple, it could literally safe their life when they're unconscious. Maybe it takes control and bring them to medbay? Or, maybe it injects you with a ton of styptic powder to heal those wounds? Whatever it is, its good to be friends with one.

Although, a host wouldn't gain antag status so you wouldnt just be able to run around suddenly being evil because a worm in your head told you to do so.

Another idea is that countering a person who has a brain worm in control of them would be mannitol, which could bring back control to the person's body. Rather than just being used for simple brain bad, it could be a counter in the sense that fire hurts a changeling or holy water on a vampire.

Just another ability idea, a strong enough brain worm could take full control of a corpse that hasn't rotten yet. They'd be able to speak and do things normally, though someone examining them would see the dull lifeless look in their eyes. Medical scanners would also instantly pick up on them being dead.

Finally, finishing off now. Sorry about this MASSIVE ramble, just lots of ideas there!

The brain worm itself is majorly inspired by the cortical borer from paradise station, as well as the neurax worm from plague inc. I feel that an antag based on those concepts could make for quite an interesting rp friendly antagonist!

Imagine the sorts of rp related scenarios that could happen- You're enjoying your shift then suddenly begin hearing voices and begin thinking youre crazy. Medbay checks you, but says everything is fine. Eventually, you literally lose yourself for some time where for some reason you just chug space cleaner. Some time later headaches come in and get checked again. You wanted that foreign object removed but right before, something takes over and you run out of medbay.

It would literally be fighting against yourself. Or maybe, you're friends with the new alien thing in your head! It took some convincing, but you finally grew to like the definitely not backstabbing unknown organism capable of injecting you with completely helpful, not harmful, chemicals! Fun times!
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RE: Give us some ideas for RP-friendly game modes/antagonists - by childd - 04-18-2021, 03:34 PM

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