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Breaking items with melee
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I think more improvised weapons should give reasons to not rely on them or require switching. I think combat is more entertaining when people are constantly having to change their strategy to match the changing situation and think on your toes

One thing I was thinking was more items that either outright break upon a use threshold (smashing a bottle over someones head, breaking a chair over someones back)

Other items could gain a status effect that reduces efficiency. For instance, denting a fire extinguisher when using it as a weapon. After 5 or so hits, it acquires a dented status that reduces melee damage. A screwdriver could get dulled and do less bleed.

Additional optional effects could be the extinguisher releasing contents or holding less, or the screwdriver taking longer time during non-combat uses.

Some additional benefits for forensics by being able to identify improvised weapons based on condition.

Damaged items could be recycled for materials to rebuild them as pristine
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Messages In This Thread
Breaking items with melee - by Frank_Stein - 03-14-2021, 05:33 PM
RE: Breaking items with melee - by KikiMofo - 03-14-2021, 10:47 PM

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