Head of Security Application: Luxizzle
#1
Character Name: June Lockridge, Hiss Lockridge, Anyone with the last name Lockridge and HEX
BYOND username: Luxizzle
Discord username: Lux#0002
Recommended by (if applicable): N/A
Goon servers you play: Both roleplay servers

Reason for application:

I've played other heads and I enjoy the leadership role when I have the ability to be a trusted person people can ask for help, I might not have all the knowledge in the world and I might not be the most competent person for each position, but I can accept those weaknesses and always allow my crew to do what they do best. I'm personally not looking for a mentor experience, but a position people can hopefully easily approach for guidance, help or leadership in taking actions in the game and I'd like to be able to do the same with the security department.

Whenever I do play security, I always feel that its somewhat disorganized, with multiple people trying to take the lead. I always didn't imagine myself making this app, as it was not for me, but here I am. Now I'm just looking for a new a experience and feel I have somewhat the competency to take on the Head of Security role. New experiences and learning have always been what makes the game the most fun for me. 

Security experience:

Well my security experience started with a few lonely security rounds on the old RP overflow, they weren't that great and I probably didn't make the best decisions, but it was a good learning experience! I got everyone together once to group up on a captain that was using a sleepy pen on people with capulletium and successfully brought them back to centcomm as a team-effort.

After that I didn't play security for a while, I was overwhelmed and RPO, which I mostly played on at the time didn't have a lot of security players. I had to mostly get in the mindset that not everybody is nice or plays nice and as security you're often the first defense against griefers and self-antags for the rest of the crew.

After a hiatus though, I decided to change it up a bit. As learning security as human was still a bit scary to me, I decided to tag a long with security as a cyborg with the brobocop module as HEX, it allowed me to watch a bit from the sidelines while still being useful to them, updating security records, bolting doors, patrolling and reporting to security and do forensics work while security tries to find the actual baddie. I know at the time I also inspired a few other cyborgs do the same and I enjoyed seeing cyborgs trying to explore getting more involved with security work. I think its still where my love for security is, but I got a bit burned out by it as I played it a lot and at that point I wasn't the only one doing that anymore. And now I don't touch it a lot because the security assistants got that kind of position in the game and adding a cyborg to the mix which you can't pass through feels a bit much for the sometimes cramped security offices.

Nowadays I often join security as June, I enjoy the ability to have interactions with the entire station, both by physical interactions and social interactions. I might not be the best at combat, but that doesn't stop me from having any fun with the job and getting a situation under control is very satisfying, even if it didn't plan out the way you thought it would.

Interrogating crew is an enjoyable past-time, even when they're not arrested and you're just asking them nicely to come by security for a bit for a few questions because you had a distressed coworker of them come by. I think I might have actually had the best interactions with people willing to come by or me going to their workplace.

One thing I'd personally want to expand upon is what to do against criminals and what their sentence should be. Putting them in the brig and setting a timer is an easy answer, but I do often try to at least get a bit of an interrogation going in the interrogation room when I feel like the person will accept and play it out with me, and often if people play along and put up a convincing defense, I will reward them with letting them go immediately after or a lesser sentence. But this does not always come with success. I'm personally not a fan of exiling people to adventure zones and even demoting them, unless they are in a head position and they cannot be trusted with that kind of access.

What was one of your favorite security moments? (Either playing as a sec officer or interacting with one)

Not playing security, but becoming one, as a clown!

This is going to be a bit of a ramble, It's been around a year since this round and i don't remember all the details, but It's still one of the few rounds that really stick to me and I want to thank Eris and the admin, which i can't remember the name of, at the time for giving me that experience as i was still very new to the game.

So the round started off very silent, it was actually my first round as clown and a character i made up called "Heisenclown". Eris at the time was playing Head of Security as Tooty and with some nuance asked if I wanted to join the security team, I agreed and they got me all geared up.
We come back into security and there's a nuke, just sitting there at the table. I cant remember exactly how or what happened in between, but next thing i know, I'm taking the nuke "for a walk", took them to all the departments around the station and brought them back to security.

The round was still quiet at this point and we got caught up in some other stuff. I come back to security and notice the nuke is missing, oh no! So I announce to security, that the nuke has walked away, we didn't feed it enough! So we all panic and start searching for the nuke, next thing we know, a detonation alert in... the armory! So we all huddle up in the armory next to the nuke, trying to calm it down. We all noticed that wasn't working and the timer was getting awfully low, so we panic and start hitting it with everything we got, hammers, bike horns, whatever. Luckily, it turned out to be a dud, but we did just lose our beloved nuke!

The round was almost ending at this point and we all head to the bar, Tooty walks up to me and says they are promoting me to head of security, I accept and take everything they give me, including the lawbringer. Tooty's next words were "Whatever you do, do NOT say 'I am the law'". Well you can guess what happens next right? "Say what now? I am the law?". And well, it didn't end well for poor Heisenclown, as they just made a big hole in the middle of the bar. As I was a puritan, the attempt at cloning me with my existing scan ended badly and the shuttle got covered in my bloody bits.

A bit of a sad ending, but everything that happened in that round, I'll fondly remember and Eris as Tooty made me realize that you don't have to take Head of Security too seriously, but play it good enough to keep your team together. I still believe that you shouldn't see the Head of Security as some kind of angel that is here to save us all.

What game improvements or changes do you think would benefit security players?

I've actually already been working on a bunch of things actually, mostly cyborg changes for now.
  • Cyborgs twitch when stunned by flashers, just like humans do. Give more visual and audio feedback. I personally made this happen.
  • Cyborgs can get a Security HUD upgrade. I also made this happen!
  • Generally, traits should be copied over to cloned humans, that way you can keep security training as a trait and other roles would also benefit from this, like doctors.
  • More ways to fight subs / pods. I personally don't find pod-fighting a fun experience and the EMP mode from the wave gun got removed, which was a very effective weapon against subs on Manta or Oshan.
  • Maybe not allowing subs on ocean maps to drive over floors would be nice too. Or at least give them a huge disadvantage. As it stands its easy to just plow over people with them and create a lot of chaos. Destroying the sub will create a breach which isn't ideal either.
For the rest, I think security is in a pretty good position on the roleplay servers. I love the new additions to the vendor with the credits, only complaint i have there is that some maps aren't designed around it yet. Manta for example has enough forensic scanners laying around, its not worth getting it for a credit. And Manta barely has any paperwork lockers sitting around and i often have to ask other departments for their labeler so we can label our trackers, but these are all small nit-picks which I'm sure will be fixed or I'll even do this myself someday!

What advice would you give to other sec players?

Keep your cool, security can be very overwhelming. Don't feel like you have to be on your best all the time and if you feel like stuff is getting too much, take a short break. Do some desk work like sitting at a checkpoint or hop into cryo for 15 minutes (don't forget to announce you are going in, or they might get worried when you go missing). Its all a game and you should play it for fun, people can get on your nerves when you know they are not an antagonist.

And of course, don't be afraid to ask questions! We all started somewhere and as security you often have to be a bit "dominant" with people, but that doesn't mean we don't want to help you! We can take jokes and I personally love it when people involve security in fun bits.
You can never have the upper-hand in all situations and actually giving the upper-hand to your antagonist can also be fun for the antagonist!
And lastly, a really simple one, label your tracker so we can find you when you inevitably die out in space and we cannot clone you by normal means.

Draw a picture!

Bad art of my character? Sure.
Not open for commissions.

[Image: bad-june-art.png]


What's a security gimmick that you've ran or wanted to run?
A clown detective named "The Law" was a fun off-shoot of what I usually do, tried to be very intimidating, but alas, a clown can only be so intimidating. As a basically ex-main clown player, I enjoy mixing clown characters into wacky jobs.

Previous bans

None, zero, nada.


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Head of Security Application: Luxizzle - by Luxizzle - 03-13-2021, 07:34 AM

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