03-08-2021, 05:52 AM
(This post was last modified: 03-13-2021, 02:07 PM by github_bot. Edited 1 time in total.)
PULL REQUEST DETAILS
[qol][balance][input wanted]
About the PR
This PR puts the prodoc heart image on the overlay effects plane, which means it's no longer affected by lighting intensity or colour.
There's a few side-effects: the hearts will display over other sprites like shrubs and trees, but they also can't be targeted to attack the associated mob anymore.
(There's no way to make them lighting-independent without showing through in one way or another.)
Why's this needed?
People tend to complain that coloured lightning fucks with doctors especially on this point, and I think those two don't need to be in conflict. I think the accessibility/qol benefit is more important than prodocs showing people hiding behind large sprites.
Changelog
PULL REQUEST DETAILS
[qol][balance][input wanted]
About the PR
This PR puts the prodoc heart image on the overlay effects plane, which means it's no longer affected by lighting intensity or colour.
There's a few side-effects: the hearts will display over other sprites like shrubs and trees, but they also can't be targeted to attack the associated mob anymore.
(There's no way to make them lighting-independent without showing through in one way or another.)
Why's this needed?
People tend to complain that coloured lightning fucks with doctors especially on this point, and I think those two don't need to be in conflict. I think the accessibility/qol benefit is more important than prodocs showing people hiding behind large sprites.
Changelog
Code:
changelog
(u)BatElite
(+)Prodoc hearts are less affected by coloured lighting.
PULL REQUEST DETAILS