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[PR] Makes prodoc heart unaffected by lighting
#1
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[qol][balance][input wanted]
About the PR
This PR puts the prodoc heart image on the overlay effects plane, which means it's no longer affected by lighting intensity or colour.

There's a few side-effects: the hearts will display over other sprites like shrubs and trees, but they also can't be targeted to attack the associated mob anymore.
(There's no way to make them lighting-independent without showing through in one way or another.)
[Image: 110329712-43830900-801d-11eb-99ff-087f2201d77d.png]

Why's this needed?
People tend to complain that coloured lightning fucks with doctors especially on this point, and I think those two don't need to be in conflict. I think the accessibility/qol benefit is more important than prodocs showing people hiding behind large sprites.


Changelog


Code:
changelog
(u)BatElite
(+)Prodoc hearts are less affected by coloured lighting.

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#2
Will that mean that the hearts are visible in complete darkness?
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#3
Yeah that sounds like a good bootleg thermals alternative if you can see them behind bushes and in darkness
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#4
Seems like a good change on paper, but it would make prodocs reaaaally strong. Prodocs and sechuds (if the person has a status set) are already super strong for spotting people that are trying to hide.

Might need to rethink this one, imo.
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#5
I don't really see the need for this change at least i haven't had much of a problem seeing people with prodoc. and as sord mentioned this could be op against antags trying to hide in darkness.
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#6
I figured there'd be issues with it.
One thing I could do is vary the heart's transparency with how lit the area is
There's a few other problems in turn though:
-Still shows through trees
-Unaffected by simple lights, so flashlights can't help in the dark here.
-The heart updates with the life loop, so there's a delay
-space isn't lit (which is an easy fix but presumably there's more weird cases)
[Image: MxWXVLo.png]
Let me know if that's any better, but I'm not sure if it is all that easy to salvage.
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#7
Oh yeah that's pretty good.

I don't think there's an easy fix for trees but you could potentially block it on shrubs in the same way flashers detect they are behind a shrub.
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#8
That looks nice.
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#9
The only issue I had with this one seems like its been fixed.

Good faeture

Also I don't think it matters much if it shows through trees since it does that already.
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#10
(03-10-2021, 10:38 AM)Technature Wrote: The only issue I had with this one seems like its been fixed.

Good faeture

Also I don't think it matters much if it shows through trees since it does that already.

Yeah, I mean, if it can read someone's vitals you could probably just write it off as it picking up vital signs there
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#11
Hmm anyway we can make it so you can see critters vitals too?
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#12
life loop can be subject to some rather significant delays from the self slowing on high pop, and being tied to RL I'm thinking that this isn't going to be a very good user experience when mixed in with fullbright turf, ambient lighting, and SM lights
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