03-05-2021, 12:33 PM
Either that, or let them eat corpses because it is absurdly difficult to actually damage someone enough to allow Maul to function while keeping them alive to be eaten.
remove whatever check gives the "target is moving around too much" for wolves
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03-05-2021, 12:33 PM
Either that, or let them eat corpses because it is absurdly difficult to actually damage someone enough to allow Maul to function while keeping them alive to be eaten.
03-05-2021, 01:06 PM
Yeah. I forgot that this was broken. Nobody tells me nothing. Or they don't tell it to me enough times and I don't remember.
I will fix tonight.
03-10-2021, 02:27 AM
These abilities need refactoring but everyone screamed after looking at the code.
03-10-2021, 02:33 AM
(This post was last modified: 03-10-2021, 02:42 AM by kyle2143. Edited 2 times in total.)
That's rather rude... I wrote most of them.
(Well, I didn't write most of feast, but still. That's from the old way before it had the action bar and nobody ever changed it, including me.)
03-14-2021, 06:06 AM
Sorry. It was feast and similar logic reused for other antag abilities that lead to headaches about the size of the task.
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