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Taser SMG is OP
#4
(02-24-2021, 03:41 PM)Sord213 Wrote: At point blank range it takes around 6-8 shots to drop someone with full stamina. At max range it takes more than 10. The one job I specifically tailored the taser SMG for is taking down targets that are low on stamina and dodging.

On burst you get more power (but still less than a taser shotgun or taser in general) and accuracy but only get a total of 6 bursts. And it takes 2-3 bursts to drop a full stamina target.

My argument for the low-stamina job of the taser smg being OP is that you'll easily catch up/stay in range of anyone running who will already have pretty much 0 stamina from sprinting.

It's not about hitting people with full-stamina taking half a clip, because hardly anyone running from sec will have full stamina, unless on meth or stims etc...



(02-24-2021, 03:46 PM)Drago156 Wrote: in case you aren't aware, the NTSO role is ONLY AVAILABLE to join if there's already a HoS present in the round.

Which means 90% of the rounds, there's an HoS, and a NTSO.

it should be a late-join based on how fucked the station is, not something that lets another HoS whitelister play their alpha class.
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Messages In This Thread
Taser SMG is OP - by MoonJesus - 02-24-2021, 03:25 PM
RE: Taser SMG is OP - by Sord213 - 02-24-2021, 03:41 PM
RE: Taser SMG is OP - by Drago156 - 02-24-2021, 03:46 PM
RE: Taser SMG is OP - by MoonJesus - 02-24-2021, 03:55 PM
RE: Taser SMG is OP - by rando212 - 02-24-2021, 04:14 PM
RE: Taser SMG is OP - by Technature - 02-25-2021, 08:55 AM
RE: Taser SMG is OP - by Froggit_Dogget - 02-26-2021, 11:11 PM

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