09-07-2013, 03:31 AM
Hello,
as a regular user of the M.U.L.E., I noticed some shortcomings that could be improved. Consequently, here are a couple of minor suggestions.
1) Add another navigational beacon (QM #2) to quartermasters. At the moment, it's rather inconvenient to manage multiple bots from the replacement crates. The nearest free beacon is Engineering and isn't really suitable as a home.
2) Speaking of the home beacon, allow the PDA uplink to set it remotely. The starting M.U.L.E. still doesn't have one assigned by default, so people have to walk over there, unlock the panel and program the thing manually every round. Some parts of the bot interface are quite outdated...instead of a list to chose from, you have to know the destination beacon by name. Removing the power cell is also a bit odd in that said cell is invisible until you drop it.
3) A couple of additional destinations would be nice, like robotics or the manufacturing area of the main hangar. Maybe one in the escape hallway accessible by the public too.
4) It may be worthwhile to include closets, portable atmospheric objects (canisters, pumps, scrubbers) and large alien artifacts on the whitelist unmodified bots can carry.
Kind Regards
as a regular user of the M.U.L.E., I noticed some shortcomings that could be improved. Consequently, here are a couple of minor suggestions.
1) Add another navigational beacon (QM #2) to quartermasters. At the moment, it's rather inconvenient to manage multiple bots from the replacement crates. The nearest free beacon is Engineering and isn't really suitable as a home.
2) Speaking of the home beacon, allow the PDA uplink to set it remotely. The starting M.U.L.E. still doesn't have one assigned by default, so people have to walk over there, unlock the panel and program the thing manually every round. Some parts of the bot interface are quite outdated...instead of a list to chose from, you have to know the destination beacon by name. Removing the power cell is also a bit odd in that said cell is invisible until you drop it.
3) A couple of additional destinations would be nice, like robotics or the manufacturing area of the main hangar. Maybe one in the escape hallway accessible by the public too.
4) It may be worthwhile to include closets, portable atmospheric objects (canisters, pumps, scrubbers) and large alien artifacts on the whitelist unmodified bots can carry.
Kind Regards