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Improving the Spy traitor
#10
Could keep high profile items or targets to a time gate. Maybe the 25 minute refresh? Would probably also lock out limbs due to being way too obvious. Main issue would be that 25 minutes sounds like a long time, 10-15 would be better.

Was thinking of having things ramp up over time, which is what I thought actually happened. Spy objectives would give mild gear for the first 25 minutes to let them gear up/get access and avoid blowing their cover and then it would properly let them lose.

But I question if this is actually a good idea as the randomness is fun. There is no set way for a SS13 round to play out and being too strict would make it less fun.
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Messages In This Thread
Improving the Spy traitor - by Katzen - 11-28-2020, 08:17 AM
RE: Improving the Spy traitor - by Rilor - 11-29-2020, 10:24 AM
RE: Improving the Spy traitor - by Frank_Stein - 11-29-2020, 03:14 PM
RE: Improving the Spy traitor - by Katzen - 11-29-2020, 03:20 PM
RE: Improving the Spy traitor - by Boxta - 11-29-2020, 07:50 PM
RE: Improving the Spy traitor - by Frank_Stein - 11-29-2020, 07:54 PM
RE: Improving the Spy traitor - by Katzen - 11-30-2020, 02:10 PM
RE: Improving the Spy traitor - by Lady Birb - 11-30-2020, 06:10 PM
RE: Improving the Spy traitor - by Sundance - 12-01-2020, 09:02 AM
RE: Improving the Spy traitor - by Katzen - 12-01-2020, 02:28 PM
RE: Improving the Spy traitor - by Boxta - 12-01-2020, 07:14 PM
RE: Improving the Spy traitor - by Frank_Stein - 12-01-2020, 08:25 PM
RE: Improving the Spy traitor - by Katzen - 12-02-2020, 01:39 AM
RE: Improving the Spy traitor - by Salami Sam - 12-02-2020, 03:12 AM
RE: Improving the Spy traitor - by Mouse - 12-02-2020, 06:14 AM
RE: Improving the Spy traitor - by Bartimeus - 12-02-2020, 12:12 PM
RE: Improving the Spy traitor - by Frank_Stein - 12-04-2020, 06:48 PM
RE: Improving the Spy traitor - by Katzen - 12-06-2020, 07:02 AM
RE: Improving the Spy traitor - by Katzen - 01-10-2021, 12:21 PM
RE: Improving the Spy traitor - by Katzen - 02-01-2021, 04:01 PM

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