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[PR] Medical borgs now have a new, hypospray like tool with regenerating medicine
#13
Thank YOU Fosstar for staying active on this. I am excited about what it could bring, and I'm glad that we're able to all give some thoughts on the balance of it. I just want to make sure that whatever is given to improve the role doesn't result in us taking too much away from other parts of it (which is now fixed!), or from others playing in the same departments (or as Bat mentioned, balance for emagged borgs).

For atropine, I would skip it since I also just don't tend to use it often? I kind of agree with Tiggersaurus and Bat on letting that be something human players can use. As a borg, if I have an unlimited epi or charcoal hypospray, I'm not sure I'd need atropine as much since I can just spam epi until I get to Medbay or someone can take the patient without worrying about running out and having to extend a crit for me to go get more. If I wanted to use a chemical while rogue, I would then have beakers to go mix up something really fast, so I think the idea of an accessible chem for rogue borgs is covered without atropine!


Messages In This Thread
RE: [PR] Main changes - by fosstar - 10-01-2020, 07:02 PM
RE: [PR] Main changes - by KikiMofo - 10-01-2020, 07:06 PM
RE: [PR] Main changes - by Wisecrack34 - 10-01-2020, 08:59 PM
RE: [PR] Main changes - by TheMaskedMan2 - 10-02-2020, 04:37 AM
RE: [PR] Main changes - by nefarious6th - 10-02-2020, 07:05 AM
RE: [PR] Main changes - by fosstar - 10-02-2020, 08:34 AM
RE: [PR] Main changes - by BatElite - 10-02-2020, 09:59 AM
RE: [PR] Medical borgs now have a new, hypospray like tool with regenerating medicine - by nefarious6th - 10-02-2020, 11:16 AM

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