09-08-2020, 08:13 PM
PULL REQUEST DETAILS
[FEATURE] [INPUT WANTED]
About the PR
Basically, the HoS cape is overpowered and kind of in a weird spot. Currently the HoS spawns with it on submarine maps, but it's effectively Captain armor with a different sprite. This is a really powerful thing to have as a spawn item and completely throws any other clothing item that the HoS has out the window in terms of viability! My PR here turns it into a sidegrade of the HoS' Jacket instead, where the jacket has cold resistance, the cape has heat resistance properties due to the fabric it's made from. The description has been updated to reflect this.
The cape has been placed next to the jacket in the HoS' locker on ALL maps, so you can flaunt your style anywhere. It was also removed as a spawn item, and I corrected a few weird naming conventions with both the jacket and the cape.
![Cape](https://user-images.githubusercontent.co...d57643.png)
![Jacket](https://user-images.githubusercontent.co...946c83.png)
![Locker](https://user-images.githubusercontent.co...4c22e9.png)
Why's this needed?
Personally I feel like the cape being the equivalent to a full suit of armor is really silly. It's a cape, a whispy and lightweight thing that flows beautifully in the cool breeze from the air ducts! Balancing issues aside, nowadays it's super easy for the HoS to walk into the armory and get full riot gear now if they really want that kind of armor. Having it an exclusive to the submarine maps is really odd too, considering all the other clothing options have been in the HoS' clothing box in their locker for ages.
It being comparable to the jacket yet slightly different allows it to be somewhat more interesting in terms of a situational choice too, would you rather wear the jacket to protect against potential hull breaches? Or should you wear the cape since the CE going insane and superheating the station?
Any comments from current HoS players would be welcome, for or against these changes! Kyle mentioned on discord that the cape shouldn't have that much armor, so I figured this would be an interesting way to make it more available and less overpowered.
Changelog
PULL REQUEST DETAILS
[FEATURE] [INPUT WANTED]
About the PR
Basically, the HoS cape is overpowered and kind of in a weird spot. Currently the HoS spawns with it on submarine maps, but it's effectively Captain armor with a different sprite. This is a really powerful thing to have as a spawn item and completely throws any other clothing item that the HoS has out the window in terms of viability! My PR here turns it into a sidegrade of the HoS' Jacket instead, where the jacket has cold resistance, the cape has heat resistance properties due to the fabric it's made from. The description has been updated to reflect this.
The cape has been placed next to the jacket in the HoS' locker on ALL maps, so you can flaunt your style anywhere. It was also removed as a spawn item, and I corrected a few weird naming conventions with both the jacket and the cape.
![Cape](https://user-images.githubusercontent.co...d57643.png)
![Jacket](https://user-images.githubusercontent.co...946c83.png)
![Locker](https://user-images.githubusercontent.co...4c22e9.png)
Why's this needed?
Personally I feel like the cape being the equivalent to a full suit of armor is really silly. It's a cape, a whispy and lightweight thing that flows beautifully in the cool breeze from the air ducts! Balancing issues aside, nowadays it's super easy for the HoS to walk into the armory and get full riot gear now if they really want that kind of armor. Having it an exclusive to the submarine maps is really odd too, considering all the other clothing options have been in the HoS' clothing box in their locker for ages.
It being comparable to the jacket yet slightly different allows it to be somewhat more interesting in terms of a situational choice too, would you rather wear the jacket to protect against potential hull breaches? Or should you wear the cape since the CE going insane and superheating the station?
Any comments from current HoS players would be welcome, for or against these changes! Kyle mentioned on discord that the cape shouldn't have that much armor, so I figured this would be an interesting way to make it more available and less overpowered.
Changelog
Code:
(u)makkipakki:
(*)Added the HoS' Cape to their locker on all maps! Comes with a rebalancing to make it a sidegrade to the HoS' Jacket.
(+)HoS no longer spawns with the Cape on submarine maps.
(+)Changes to both the HoS Jacket and Cape names and descriptions.
PULL REQUEST DETAILS