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Masked's Rough Ling Rework Concept
#7
That's it wisecrack, that makes it fun. Not knowing who is who and being surrounded by (visible) enemies on all sides, building uneasy alliances and makeshift weaponry. SEC & Command goes first, then the crew must fend for themselves. Makes for a great story.
Of all things, a traitor having to work with crew to fight the lings, THAT was a good story.
(Along with crew being able to come back and still play even after falling victim to ling).

DJ. Revs don't compare, we can easily implant them and return them to station's side.
THRALLS would be closer, and no we can't handle them well. Crew can barely fight off "human" foes.

I know y'all've been talking lots about the lings, it shows, these are fine ideas.
Especially love the theming, the cocoons--tell tale signs that a terrible thing has occurred and about to befall the station.
All of this would probably take eons to code & sprite, not even Flockmind is finished.
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Messages In This Thread
RE: Masked's Rough Ling Rework Concept - by Chayot - 09-07-2020, 08:31 AM
RE: Masked's Rough Ling Rework Concept - by Mouse - 10-01-2020, 04:29 AM
RE: Masked's Rough Ling Rework Concept - by Kira - 10-07-2020, 10:12 AM
RE: Masked's Rough Ling Rework Concept - by Rilor - 01-28-2021, 07:04 AM
RE: Masked's Rough Ling Rework Concept - by Rilor - 04-27-2021, 02:20 PM

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