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Sec ID Tracking Console
#1
okay I promise to stop posting threads after this one, quality not quantity I know etc. etc. but I'm bored & need a distraction & don't have byond/CK2 to waste my time on so instead I waste it posting on forums

Anyway. I think it would be pretty rad if Security had a way to track ID cards without having to rely on the AI. When Security gets evidence on someone who they haven't caught red-handed and want to bring in, they currently say, "AI! Track <blah!>" 9 times out of 10 the AI never responds, either because they don't want to or they're too busy with the all important task of opening doors. The 10th time the AI will meticulously track and report Blah's every whereabouts, letting security know that Blah has ducked into this specific corridor and is carrying XYZ item, and oh yeah now Blah is in that locker, just look 2 tiles north of you officer there is Blah. Blah's options are kinda limited here, either they have to escape into space, cut a bunch of cameras before security catches up to them, or hope that another baddie does something awful enough to divert the AI's attention.

So here's my middleground solution that lets Security pursue suspects without having to make the AI an accomplice and while giving the pursued some latitude. A console or control panel in security where you simple enter in the name on the ID card and it returns the Area the card is in-- not the XYZ coordinates (you can use tracking implants if you're really that obsessive) but just the name of the Area.

here's the benefits to baddies:
-If you're moving around, it takes more effort to track you. At least two officers would have to work together, one staying in the sec office to keep checking your ID card's location and announcing updates on the sec radio, the other to actually go forth and find you. If you yourself have a sec headset then it'd be really easy for you to stay a step ahead of the officers.

-It'd be nigh useless if you're in a major hallway because the areas they cover are so broadly defined and you're probably moving around anyway. Of course if you stay in the hallway you have to contend with actual patrolling officers with brains (less likely) or Officer Beepsky (hm)

-If they're tracking an ID that you have in your pocket/backpack and not wearing, you can easily lay low in a crowded area (bar/medbay) and Sec won't be able to tell who they're looking for. Or maybe they'll go nuts and stripsearch everyone and provoke an uprising that lets you take advantage of the chaos.

-Even if Sec knows the general area where you are that isn't always helpful. They might think you're in the Chapel when you're actually laying low in the confessional booth. Or if you're in maintenance where it's dark and there's lots of corridors you'd have a chance to get the drop on someone blindly looking around for you.

-You can still evade it through the trick of hiding in a locker, or having an Agent ID, or tossing a suspicious/"hot" ID card away, or heck maybe even radio jammers & EMP should block it too. would suggest the computer gives the some generic "ID not found" response to untrackable IDs & IDs that don't exist so sec doesn't immediately say "hm, he's gotta have an agent ID, break out the laser guns"

-You can use IDs to bait people into traps (this is important)

-Also if you are a traitor and you break into sec and get access to the computer you can use it to your own devious needs of finding your assassination target!

Advantage to Sec:
-don't have to bother the AI to do your job all the time, and lets you work when the AI is dead/rogue/an owl
-encourages coordination
-lets you get the drop on suspects instead of blaring out over the public comms, "HEY WE'RE LOOKING FOR YOU"
-lets you track missing people/stolen IDs. suppose you notice your fellow officers have been very quiet on the comms lately, track their ID and find an abandoned power station stuffed with decaying husks.....

the other major benefit:
the mechanical stuff is super easy to code the only part requiring some effort would be creating the interface for the computer.

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#2
This would be awesome if you incorporated it into the security camera viewer computer.
Sort the interface so it isn't alphabetically (god that is painfully annoying that it is) instead sorted by area, and have your option to search for the ID at the very top. Also give a search tracking device option too, just incase you tagged someone.

[Search ID..]
[Search tracking]

Research
[Toxin Storage]
[Toxins]
[Research Directors]
....
Engineering
etc etc


Both the search ID and search tracking would work the same way you stated, giving a vague general area to where it is, only difference is the tracking is obviously an implant and can't be chucked.

This would make the security camera viewer 546456234243 times better.
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#3
I don't think the cameras can outright see the ID. Let's not go all SOPA over the ID tracking on cameras - if the cameras would indeed track IDs they should only do it with a sampling frequency of 1 minute and ONLY if said ID is on a belt or hand slot and ONLY if a camera can see you at the time of sampling. This way, someone wanting to hide their mischief would only have to take the ID off and it's realistic because I wouldn't expect a security camera to spot the name on an ID in my backpack/pocket. Remember, knowing 100% who did what throughout the entire game is kind of a funkill.
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#4
A more indirect/alternate way of doing this could be to have a record of all of the doors a certain ID has opened, with timestamps or something.
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#5
Sundance Wrote:This would be awesome if you incorporated it into the security camera viewer computer.

nooo then it's just the same thing as when the AI omnisciently tracks you

Marquesas Wrote:I don't think the cameras can outright see the ID. Let's not go all SOPA over the ID tracking on cameras - if the cameras would indeed track IDs they should only do it with a sampling frequency of 1 minute and ONLY if said ID is on a belt or hand slot and ONLY if a camera can see you at the time of sampling. This way, someone wanting to hide their mischief would only have to take the ID off and it's realistic because I wouldn't expect a security camera to spot the name on an ID in my backpack/pocket. Remember, knowing 100% who did what throughout the entire game is kind of a funkill.

i was thinking it was because the ID cards have little tracking microchips in them, hence radio jammers/faraday cages would make the console not work (but have no effect on the AI's cameras if the AI is bored enough to look for someone)
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#6
mozi Wrote:i was thinking it was because the ID cards have little tracking microchips in them, hence radio jammers/faraday cages would make the console not work (but have no effect on the AI's cameras if the AI is bored enough to look for someone)

It was addressed at Sundance's (yet again) supercop idea, really.
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#7
MyBlueCorners Wrote:A more indirect/alternate way of doing this could be to have a record of all of the doors a certain ID has opened, with timestamps or something.

I kinda prefer this route. It'd tie in nicely to the eventual DoorMaster logging/control program I'd planned, and having worked a security job irl before (it sucked), a lot of that job involved just keeping an eye on the door access software all shift.
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#8
Marquesas Wrote:
mozi Wrote:i was thinking it was because the ID cards have little tracking microchips in them, hence radio jammers/faraday cages would make the console not work (but have no effect on the AI's cameras if the AI is bored enough to look for someone)

It was addressed at Sundance's (yet again) supercop idea, really.

Sundance Wrote:This would be awesome if you incorporated it into the security camera viewer computer.
Sort the interface so it isn't alphabetically (god that is painfully annoying that it is) instead sorted by area, and have your option to search for the ID at the very top. Also give a search tracking device option too, just incase you tagged someone.

[Search ID..]
[Search tracking]

Research
[Toxin Storage]
[Toxins]
[Research Directors]
....
Engineering
etc etc


Both the search ID and search tracking would work the same way you stated, giving a vague general area to where it is, only difference is the tracking is obviously an implant and can't be chucked.

This would make the security camera viewer 546456234243 times better.

I thought I made that clear. My suggestion wasn't any different from mozi's, it's just that instead of making a completely new console, it'll be in the security camera viewer console instead. Sounds logical to me, no?
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#9
oh ok I misunderstood you sundance

I thought you were talking about the portable camera viewer too. im dum

also door logging is cool for crime investigation but not useful for actually finding someone you're looking for? which is what i'm all about here
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#10
mozi Wrote:oh ok I misunderstood you sundance

I thought you were talking about the portable camera viewer too. im dum

also door logging is cool for crime investigation but not useful for actually finding someone you're looking for? which is what i'm all about here

Perhaps you could have a pda function that messages you every time a certain ID opens a door, telling you which door? Just something I came up with off the top of my head to combine the two ideas.
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#11
Could be neat to have people who are flagged for arrest trip an alert in the doormaster program.

[timestamp] [door id] in [door area] accessed by [user] **ALERT**

I'm just thinking of using the cardreader bit in airlock code to handle figuring out roughly where a certain ID is hanging out, since that's the thing that IDs interact with constantly.
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#12
That would add up to a lot of PDA spam :/ plus it's no good for finding stolen IDs that people are holding in their pocket/backpack

All someone would have to do is take off their ID and walk through a public access door to foil it. or open a door and not walk through it.
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#13
mozi Wrote:That would add up to a lot of PDA spam :/ plus it's no good for finding stolen IDs that people are holding in their pocket/backpack

All someone would have to do is take off their ID and walk through a public access door to foil it. or open a door and not walk through it.

That's a Good Thing!

If you want to really keep an eye on someone, shove a tracking implant in their skull. Security shouldn't be all seeing, all knowing gods. That's what the AI's for, and it would be a step closer to the shitcurity that other stations have, with omnipresent mounted flashers and auto-arrest HUD sunglasses that also shoot lasers and make people eat their own poo.
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#14
Cogwerks Wrote:Could be neat to have people who are flagged for arrest trip an alert in the doormaster program.

[timestamp] [door id] in [door area] accessed by [user] **ALERT**

I'm just thinking of using the cardreader bit in airlock code to handle figuring out roughly where a certain ID is hanging out, since that's the thing that IDs interact with constantly.

That would be pretty fun. especially since in order to track down a stolen ID, it may be beneficial to set that ID's rightful owner to arrest. It would also encourage security to actually use the security records computers and their PDAs more often.
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#15
david2222121 Wrote:
mozi Wrote:That would add up to a lot of PDA spam :/ plus it's no good for finding stolen IDs that people are holding in their pocket/backpack

All someone would have to do is take off their ID and walk through a public access door to foil it. or open a door and not walk through it.

That's a Good Thing!

If you want to really keep an eye on someone, shove a tracking implant in their skull. Security shouldn't be all seeing, all knowing gods. That's what the AI's for, and it would be a step closer to the shitcurity that other stations have, with omnipresent mounted flashers and auto-arrest HUD sunglasses that also shoot lasers and make people eat their own McRib.

if you could put an implant in someone then you wouldn't need help finding them in the first place???

this is nearly the same as what currently exists in the form of the AI tracking people, a little less powerful because there's no visual confirmation, a little more powerful in that it can track unworn IDs...
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