Posts: 80
Threads: 30
Joined: Mar 2020
BYOND Username: Mopcat
Character Name: Rico Geravo
it's never fun when you're on oshan (which we have been a lot recently) and the game decides that spawning 2-3 hotspots directly underneath the station is a great idea. moving them is an arcane art that can only be correctly performed by those gifted by the great sages of crungledon, so it more or less is just a permanent problem that destroys your department and makes it uninhabitable within the first 15 minutes. please just... stop them from spawning right under the station. i thought they couldn't before, as i've only seen this happen recently, but apparently it very much can happen and it sucks please save oshan
Posts: 465
Threads: 11
Joined: Nov 2019
BYOND Username: Leeanei
At least not stacks, yeah.
Posts: 687
Threads: 43
Joined: Sep 2012
07-25-2020, 05:58 PM
(This post was last modified: 07-25-2020, 05:59 PM by mbc. Edited 1 time in total.)
if they are spawning under the station that's a bug, we had this same thread + a fix a long while ago
if this isn't happening commonly, my guess is there is a possibility of getting really unlucky spawns where hotspots spawn outside the station but nearby, are stacking, and are drifting towards the station on round start
Posts: 630
Threads: 33
Joined: Sep 2017
BYOND Username: Drago156
Character Name: Drago Kitterson, Frex Lutlie
I can't say I've had one 50-60 minute Oshan round that didn't have some department scorched up from hot spots like EVER. They are a serious issue and with how often Oshan has been getting picked recently (Way too much IMO, like almost any round when I'm on) it's definitely something that needs fixing.
Posts: 577
Threads: 72
Joined: Dec 2013
BYOND Username: Erev
Alternatively - do this but allow traitors to lure the hotspot under the station....
Posts: 2,612
Threads: 147
Joined: Oct 2012
My understanding of hotspots are so limited that I don't even know if this is on purpose.
I've sent out warrants to engineers specifically because I've felt they're creating hotspots under the station.
If this is a case that's completely out of their control, then I'm a huge idiot.
Posts: 464
Threads: 11
Joined: Feb 2019
BYOND Username: zjdtmkhzt
Character Name: Trigger Len
Unless things were changed pretty recently, I really can't say that this has been a common occurence for me on oshan. Like, rarely there might be a 1x1 fireflash somewhere, but even that hardly ever seems to happen to me.
Posts: 49
Threads: 3
Joined: Jul 2020
BYOND Username: Kamades
Character Name: Raphael Zahel
Recent Oshan Round on 3 - we had THREE hotspots drift into arrivals within a few minutes of roundstart, then start overlapping and we spent a solid half the shift un-screwing arrivals\customs area.
I don't think they were inside the station on roundstart, but based on their trajectories + timing, they had to have been at most 3 tiles outside of Radio or Arrival at round start. Made lowpop pretty... FUN for the engineer and almost killed people on arrival.