06-25-2020, 10:58 PM
(This post was last modified: 06-26-2020, 08:44 PM by Enakai. Edited 1 time in total.)
Usual character name: Scrubbo Trashdigger
BYOND username: Emcee-Gore
Discord username (if you are on our discord): RISE AND SHINE, GOREDON CLOWNMAN
Recommended by (if applicable):
Goon servers you play: Goon2 mostly, Goon1 rarely
Reason for application:
Greetings! So this is my second application. I am interested in rising up in the ranks of the security team.
Working together to create enjoyable stories for every participant within a round is a key-feature of any HoS in my opinion. I took some time to take the critique of my first application to heart and try to integrate myself further into the key-part of the ol'squad.
WORKING TOGETHER.
Before I continue I shall link my first denied application for reference:
https://forum.ss13.co/showthread.php?tid=14452
Security experience (300 word minimum):
As remarked previously I was more often than not somewhat of a lone wolf - only trying to co-operate from time to time with other members of the squad. My temperament when facing crucial points within a round was certainly somewhat explosive.
I decided to apply again because I think I made some progress in that regard.
The last month I worked towards being way more relaxed within a round, regarding the true goal and reward of any confrontation between antags and non-antags, as well as co-operating with ones team. Taking a step back to communicate whenever possible: actively asking over the comms if anybody needs any help, informing the crew of information brought forward, Investigating crimes and saving dying crimers and civillians whenever possible.
Coming into contact with other players by checking out departments and being there for players that need an explanation regarding game mechanics is simply a crucial task of any security officer. Solving crimes while being drunk after returning from the bar and messing up big-time by being spaced by a treacherous clown. Funny stories that unfold and hopefully are more often not a result of people socially interacting.
I have tried to also take some time and take shifts working mostly in HQ; were it to coordinate people to crimes witnessed over the cameras or hull breaches I noticed while taking a gander around the station. It is not always a fight against baddies of course! Responding to calls of help - whether alone or in company of another one or two patrolling officers or the HoS is just as important.
Plainly: COMMUNICATION.
Deciding on what punishment a crimer deserves for oddly specific things - figuring this out with other officers or the HoS after having one of the ol'baddies in custody - situations like these are great to convey a story. I sincerely dislike removing other players permenantly from the current round; unless it is Nukies in like 98% of cases; one day I shall borg a Nukie after cutting out the explosive implant and have it fight its own previous comrades.
Point is: making sure to be reasonable. A vampire or changeling found out very early on should not necessarily de-brained. Granting them another shot to redeem themselves; re-integrate into society or having to help out in some department - will most likely lead to a funnier story for everyone involved.
We are not'ere to win a round all the time - but to have fun.
Answer two or more of the following:
What advice would you give to other sec players?
Remember the time I wrote that security officers should not torture MIMEs in custody? Point stands. I dislike them menacing silent clowns too; but no reason to keep'em cuffed for minutes on end and not interact with'em according to a person unable to speak.
Another piece of advice; tell your sec-mates where your disk is...or offer them to bring'em to the cloner and make sure they are already scanned in. Always nice to keep in mind.
A general piece of medical advice and especially useful for security in a hurry - for example: you found a dead person that might know something. Bring'em to the cloner, clone am and pour lots of medical beakers inside the vat. Watch the spaceman getting cloned in the blink of an eye!
Puh ... cut crimers and people in general some slack. Not everyone breaking into a place has bad intentions. The circumstances the station is facing are detremental to how one should sort their priorities.
What was one of your favorite security moments? (Either playing as a sec officer or interacting with one)
Not necesarrily really specific - but surely I have tried to get to force the gangs to pay up for security to allow them to have their own HQ-locker stay somewhere. As long as they promised to not break any crimes. Of course - once they were a threat the offer was from the table.
Just essentially getting in contact with people before situations between antags and non-antags resolve into fights puts a whole different more personal spin on any conflict. They aren't bland foes anymore - nay - you talked to'em and that surely is a special temporary bond.
Other than that - during the latest ASSJAM I tried out the HoS role for that day quite a lot. There was a whole lot of craziness going on and I tried my best to be a good part of the round.
There also was a fun round on ASSJAM (not sure what I was there) - the crab-gun was still the most OP thing. Crabbing more often than not 20-30 people in a round. The early crazy part.Anyway - I think I managed to get a crabgun from a crimer. Macho-Man was running rampant in medbay, bashing into other people and trying to hunt me down. He took many shots...more than any usual person...but in the end, after some other guy and were fighting him at once...I...I managed the unspeakable! Macho-Crab was born!
What game improvements or changes do you think would benefit security players?
How about either a Detective and HoS specific item? So both would get one of those...here goes - - - A mobile phone!You heard me correct! This brand-new device would be able to receive direct calls and could be answered on the go - as long as no solar-flare is occuring.The luxury to not just write PDA messages but to stay more directly in contact and vape through phones on the go! What a blessing!
Describe any differences in your playstyle when part of a full security team and when being the only security officer.
Well - when alone I still try to interact with other players; nothing changed there. If an AI is available or some cool borgs I will of course try to involve them in crime-solving if they are interested. At least the first few players that I can reckon to trust at the start of a round; followed by lots of communication between them and others.
Making friends in various departments by checking the places on the station out - like on patrol.
Staying in HQ and wait for anybody to request help. Asking Command staff for any usage for my job...lots of these casual situations unfold on a solo-security round.
On security team rounds I have taken a liking to become a more stationary officer in one department; like a medbay officer.
Answer one or more of the following fun questions (because it's important for the HoS to be fun):
Write a poem to convey your thoughts on security/NanoTrasen/space/bees/anything related to SS13.
Cluwne is green, Clown is red
A security officer wearing blue shall not bleed - not fret
For he the cards foretold he is immune to lead
his form be growing old; not soon to be one dead
Alive and well he grow
But wizard picks a cow
The spell is cast
Flashing vast
Mr. Sec is a Mooeing officer at last!
What's a security gimmick that you've ran or wanted to run?
A cooking competition! Crimers and non-crimers alike would be able to bake the best cake or general food in the public market! Perhaps even some known-crimers could use this as rehablitation therapy?
Getting the wizard to read tarrot cards to people and tell them about their future; or converse that wizard into working together with the clown on a magic-show!
Draw a picture!
Previous bans (while this will not affect your application lying about it will):
None since the last application.
Before that I was banned once for one day I reckon - excessive lubing as a non-antag clown that was.
As well as once on Oshan for (1 hour and then instantaneously removed) - unsure of the exact reason.
BYOND username: Emcee-Gore
Discord username (if you are on our discord): RISE AND SHINE, GOREDON CLOWNMAN
Recommended by (if applicable):
Goon servers you play: Goon2 mostly, Goon1 rarely
Reason for application:
Greetings! So this is my second application. I am interested in rising up in the ranks of the security team.
Working together to create enjoyable stories for every participant within a round is a key-feature of any HoS in my opinion. I took some time to take the critique of my first application to heart and try to integrate myself further into the key-part of the ol'squad.
WORKING TOGETHER.
Before I continue I shall link my first denied application for reference:
https://forum.ss13.co/showthread.php?tid=14452
Security experience (300 word minimum):
As remarked previously I was more often than not somewhat of a lone wolf - only trying to co-operate from time to time with other members of the squad. My temperament when facing crucial points within a round was certainly somewhat explosive.
I decided to apply again because I think I made some progress in that regard.
The last month I worked towards being way more relaxed within a round, regarding the true goal and reward of any confrontation between antags and non-antags, as well as co-operating with ones team. Taking a step back to communicate whenever possible: actively asking over the comms if anybody needs any help, informing the crew of information brought forward, Investigating crimes and saving dying crimers and civillians whenever possible.
Coming into contact with other players by checking out departments and being there for players that need an explanation regarding game mechanics is simply a crucial task of any security officer. Solving crimes while being drunk after returning from the bar and messing up big-time by being spaced by a treacherous clown. Funny stories that unfold and hopefully are more often not a result of people socially interacting.
I have tried to also take some time and take shifts working mostly in HQ; were it to coordinate people to crimes witnessed over the cameras or hull breaches I noticed while taking a gander around the station. It is not always a fight against baddies of course! Responding to calls of help - whether alone or in company of another one or two patrolling officers or the HoS is just as important.
Plainly: COMMUNICATION.
Deciding on what punishment a crimer deserves for oddly specific things - figuring this out with other officers or the HoS after having one of the ol'baddies in custody - situations like these are great to convey a story. I sincerely dislike removing other players permenantly from the current round; unless it is Nukies in like 98% of cases; one day I shall borg a Nukie after cutting out the explosive implant and have it fight its own previous comrades.
Point is: making sure to be reasonable. A vampire or changeling found out very early on should not necessarily de-brained. Granting them another shot to redeem themselves; re-integrate into society or having to help out in some department - will most likely lead to a funnier story for everyone involved.
We are not'ere to win a round all the time - but to have fun.
Answer two or more of the following:
What advice would you give to other sec players?
Remember the time I wrote that security officers should not torture MIMEs in custody? Point stands. I dislike them menacing silent clowns too; but no reason to keep'em cuffed for minutes on end and not interact with'em according to a person unable to speak.
Another piece of advice; tell your sec-mates where your disk is...or offer them to bring'em to the cloner and make sure they are already scanned in. Always nice to keep in mind.
A general piece of medical advice and especially useful for security in a hurry - for example: you found a dead person that might know something. Bring'em to the cloner, clone am and pour lots of medical beakers inside the vat. Watch the spaceman getting cloned in the blink of an eye!
Puh ... cut crimers and people in general some slack. Not everyone breaking into a place has bad intentions. The circumstances the station is facing are detremental to how one should sort their priorities.
What was one of your favorite security moments? (Either playing as a sec officer or interacting with one)
Not necesarrily really specific - but surely I have tried to get to force the gangs to pay up for security to allow them to have their own HQ-locker stay somewhere. As long as they promised to not break any crimes. Of course - once they were a threat the offer was from the table.
Just essentially getting in contact with people before situations between antags and non-antags resolve into fights puts a whole different more personal spin on any conflict. They aren't bland foes anymore - nay - you talked to'em and that surely is a special temporary bond.
Other than that - during the latest ASSJAM I tried out the HoS role for that day quite a lot. There was a whole lot of craziness going on and I tried my best to be a good part of the round.
There also was a fun round on ASSJAM (not sure what I was there) - the crab-gun was still the most OP thing. Crabbing more often than not 20-30 people in a round. The early crazy part.Anyway - I think I managed to get a crabgun from a crimer. Macho-Man was running rampant in medbay, bashing into other people and trying to hunt me down. He took many shots...more than any usual person...but in the end, after some other guy and were fighting him at once...I...I managed the unspeakable! Macho-Crab was born!
What game improvements or changes do you think would benefit security players?
How about either a Detective and HoS specific item? So both would get one of those...here goes - - - A mobile phone!You heard me correct! This brand-new device would be able to receive direct calls and could be answered on the go - as long as no solar-flare is occuring.The luxury to not just write PDA messages but to stay more directly in contact and vape through phones on the go! What a blessing!
Describe any differences in your playstyle when part of a full security team and when being the only security officer.
Well - when alone I still try to interact with other players; nothing changed there. If an AI is available or some cool borgs I will of course try to involve them in crime-solving if they are interested. At least the first few players that I can reckon to trust at the start of a round; followed by lots of communication between them and others.
Making friends in various departments by checking the places on the station out - like on patrol.
Staying in HQ and wait for anybody to request help. Asking Command staff for any usage for my job...lots of these casual situations unfold on a solo-security round.
On security team rounds I have taken a liking to become a more stationary officer in one department; like a medbay officer.
Answer one or more of the following fun questions (because it's important for the HoS to be fun):
Write a poem to convey your thoughts on security/NanoTrasen/space/bees/anything related to SS13.
Cluwne is green, Clown is red
A security officer wearing blue shall not bleed - not fret
For he the cards foretold he is immune to lead
his form be growing old; not soon to be one dead
Alive and well he grow
But wizard picks a cow
The spell is cast
Flashing vast
Mr. Sec is a Mooeing officer at last!
What's a security gimmick that you've ran or wanted to run?
A cooking competition! Crimers and non-crimers alike would be able to bake the best cake or general food in the public market! Perhaps even some known-crimers could use this as rehablitation therapy?
Getting the wizard to read tarrot cards to people and tell them about their future; or converse that wizard into working together with the clown on a magic-show!
Draw a picture!
![[Image: ud1OKGO.png]](https://i.imgur.com/ud1OKGO.png)
Previous bans (while this will not affect your application lying about it will):
None since the last application.
Before that I was banned once for one day I reckon - excessive lubing as a non-antag clown that was.
As well as once on Oshan for (1 hour and then instantaneously removed) - unsure of the exact reason.