Poll: What should we do?
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Remove cloning active genetic effects
11.76%
2 11.76%
Keep cloning active genetic effects (same as now, tied to advanced genetic analysis)
47.06%
8 47.06%
Make cloning active genetic effects tied to a cloner upgrade module
41.18%
7 41.18%
Total 17 vote(s) 100%
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Cloning should not clone mutations that prevent cloning from finishing
#3
I think you can pop the corpses in the genetics scanner and normalize. Alternatively allow mutadone to be used on corpses if you cant already. Also another solution is to add a power switch to the pod controlled via the terminal. If you pop the power the person comes out, although they need healing

Side note... just add mutadone to the cloning pod to fix this.

Not even as a a coder. Like if you encounter this in game, right now... you can take a pill of mutadone, drop it in a beaker, and empty the beaker into the cloning pod to cure mutations inside the pod
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RE: Cloning should not clone mutations that prevent cloning from finishing - by vampirate - 04-26-2020, 11:18 AM

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