Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Change] Scaling Misstep Severity
#1
Scaling Misstep Severity

- Changes Misstep Chances to not be "All or nothing" 90 degree turns

- Having multiple things that proc misstep now stack

Basically, your misstep chances are now more likely to be at a 45 degree angle rather than a 90 degree angle, although a 90 degree angle is still possible if you have a very high misstep chance

prpr: UM-2020-006
https://github.com/goonstation/goonstation-2020/pull/71
Reply
#2
Merged (replacing my shitty way of doing that).
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)