03-17-2020, 11:36 AM
Man, a persistent station would be so cool! All that cool stuff I made wouldn't disappear between rounds, people might actually visit the gun shop I built in the middle of medbay, and maybe someone would bother to restock a vending machine for once!
But, right now, much of SS13 is built to work best in a timeframe of about an hour, maybe a bit more if everyone's on their best behaviors. Most interesting things finish up being interesting around the time the shuttle usually shows up. So before we can go full on with an endless shift, there are several issues with a persistent station that'd need addressing.
So here're a few I came up with offhand!
- Supply availability
- - Irreplaceable supplies run out eventually
- - Replaceable stuff piles up in the millions
- - Chemistry might have to actually do their job
- The engine
- - Makes the station uninhabitable after an hour or so
- - Also makes infinite money and power
- - Imagine if it went for ~ages~
- Station gets FUCKED
- - Bombed parts of the station becoming too damn annoying to fix
- - Especially if someone blows up EVERYTHING
- - Especially especially if its a pain in the ass to get TO the repair stuff
- - Someone is going to flood the station with tomatoes. Now what???
- So I built something nice and then some bonehead blew it up
- - I put like 10 hours into that carefully made meido bar
- - As opposed to the 30 minutes I would in a normal round
- - I'm getting pissy just thinking about it!
- - Server crashes, everything's lost, everyone's pissed.
- Atmos... stuff?
- Dead people who can't be cloned or whatevs.
- - How are antags handled?
- - Especially when they gib people
- Coding maybe???
- Solarium.
- What's the point?
- - Why are we still here, to suffer?
- - Also why should I care to stick around for several hours
- - Or come back to the same round but later?
- - Too little antag stuff or admemery and it's just RP minus the RP.
- - Too much and it's just a normal round with more downtime.
- - - Having to rebuild that sandcastle instead of just buying a new one.
- - - Knowing its sole purpose is to be kicked over.
But, right now, much of SS13 is built to work best in a timeframe of about an hour, maybe a bit more if everyone's on their best behaviors. Most interesting things finish up being interesting around the time the shuttle usually shows up. So before we can go full on with an endless shift, there are several issues with a persistent station that'd need addressing.
So here're a few I came up with offhand!
- Supply availability
- - Irreplaceable supplies run out eventually
- - Replaceable stuff piles up in the millions
- - Chemistry might have to actually do their job
- The engine
- - Makes the station uninhabitable after an hour or so
- - Also makes infinite money and power
- - Imagine if it went for ~ages~
- Station gets FUCKED
- - Bombed parts of the station becoming too damn annoying to fix
- - Especially if someone blows up EVERYTHING
- - Especially especially if its a pain in the ass to get TO the repair stuff
- - Someone is going to flood the station with tomatoes. Now what???
- So I built something nice and then some bonehead blew it up
- - I put like 10 hours into that carefully made meido bar
- - As opposed to the 30 minutes I would in a normal round
- - I'm getting pissy just thinking about it!
- - Server crashes, everything's lost, everyone's pissed.
- Atmos... stuff?
- Dead people who can't be cloned or whatevs.
- - How are antags handled?
- - Especially when they gib people
- Coding maybe???
- Solarium.
- What's the point?
- - Why are we still here, to suffer?
- - Also why should I care to stick around for several hours
- - Or come back to the same round but later?
- - Too little antag stuff or admemery and it's just RP minus the RP.
- - Too much and it's just a normal round with more downtime.
- - - Having to rebuild that sandcastle instead of just buying a new one.
- - - Knowing its sole purpose is to be kicked over.