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Minor Stun reduction doesn't apply to disoriented
#1
Title. Had syndie donk packets, was near unstunnable but racked up above a minute of disoriented.
#2
I can at least tell you that chems are coded to resist only certain status effects:
[Image: W5VLW5k.png?1]
It was that way before the stun reduction rework too; crank in the 2016 code for example reduces the weaken, stunned, and paralyzed (which I and a couple other theorize is called Knocked Out now) counters by two every life tick, and there're a few other "stun" effects, like drowsy and misstep, that it doesn't reduce.
#3
Chems resist Stun, Weaken, and Paralyze. Disorient is only resisted by certain armor equippables or holdable items.
although racking up so much disorient probably is a bad thing - i'm hardcapping it to 15 seconds max and we'll see how that goes


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