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Small Roleplaying related improvements that won't drive Azungar mad
#23
(01-26-2020, 03:13 PM)Carbadox Wrote: Motives change has been great, though a tad too aggressive in my opinion. The cleanliness motive seemed to go down quite rapidly but I don’t really know what affects that. Perhaps it could even stay the way that it is if washing machines got buffed to be considerably quick and maybe adding deodorant as a useable item to keep the stink at bay. Maybe also makes washing your hands boost the motive a bit as well.

(01-29-2020, 11:44 AM)Zamujasa Wrote:
(01-29-2020, 02:33 AM)Azungar Wrote: I've nudged the numbers around a bit more and in fact yes, cleaning your hands does raise your hygiene motive already. Washing machines are incredibly fast now as well.
God bless.

Clicking the motive icons should either provide protips on how to take care of the issue or do it for you. e.g. clicking the toilet while on top of a toilet will *piss for you. Clicking the Zzz will use sleep-in if you're in a bed.

I'd also suggest that the indicators start at 0 and increase to 100 (or even higher?). So 0% hungry is not hungry at all, 100% hungry is starving, above that Bad Things happen. Over 100% bladder gives you an increasingly high chance to just piss yourself and makes you slow/stinky.
They actually already give pro tips on how to for example pee, so that's already done. I could see if the clicking them to do the specific thing would also be an option, they're hud elements, not buttons so I've no idea if huds inherit that off somewhere else. Either way, it would be doable.

I'm not 100 % sure if I prefer it going that way, I think I'd almost prefer it to go from 100 % down to 0 as I was planning the icons to actually gradually empty out instead of just changing color. But maybe?
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RE: Small Roleplaying related improvements that won't drive Azungar mad - by Azungar - 01-29-2020, 03:28 PM

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