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Make Escape Pods Safer
#13
I've noticed too that something changed with the escape pods recently, a while back there was a good chance that you didn't even get flung away when you ejected from the pod and just stood still where you ejected, now it basically instantly throws you away with enough speed that you can't possibly stop the momentum anymore.

I don't have any idea about coding or such things, but I really suspect it's some optimization thing that causes the hyperspace fling to grab on faster and more frequently. Before you also could sometimes just go out the door from the shuttle and go along the walls quite easily without getting flung around at all, but that was made much harder at some point as the hyperspace fling grabs on much more reliably the instant you go outside the door now so I'm betting it's got something to do with the fix to that.
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Messages In This Thread
Make Escape Pods Safer - by Technature - 11-26-2019, 09:41 PM
RE: Make Escape Pods Safer - by Studenterhue - 11-27-2019, 08:17 AM
RE: Make Escape Pods Safer - by OMJ - 11-27-2019, 08:57 AM
RE: Make Escape Pods Safer - by Technature - 11-27-2019, 10:12 AM
RE: Make Escape Pods Safer - by OMJ - 11-27-2019, 10:33 AM
RE: Make Escape Pods Safer - by phyvo - 11-27-2019, 01:05 PM
RE: Make Escape Pods Safer - by UrsulaMejor - 11-27-2019, 09:20 AM
RE: Make Escape Pods Safer - by Sundance - 11-27-2019, 09:43 AM
RE: Make Escape Pods Safer - by gerblederp - 11-27-2019, 11:43 AM
RE: Make Escape Pods Safer - by KikiMofo - 11-27-2019, 01:20 PM
RE: Make Escape Pods Safer - by mbc - 11-27-2019, 04:21 PM
RE: Make Escape Pods Safer - by Technature - 11-27-2019, 04:41 PM
RE: Make Escape Pods Safer - by Tribaja - 11-28-2019, 12:14 AM
RE: Make Escape Pods Safer - by KikiMofo - 11-28-2019, 09:08 AM
RE: Make Escape Pods Safer - by Sick Ness Monster - 11-28-2019, 03:32 PM
RE: Make Escape Pods Safer - by cyberTripping - 11-28-2019, 04:33 PM

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