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Nukies and Microbombs.
#1
This thread is about microbombs that nuclear operatives start with.

Essentially, they're supposed to detonate to avoid capture and/or interrogation, right?
Yet whenever its a nuke round, the entire crew is armed with tasers and batons, tools which are designed SPECIFICALLY for capture. I propose that nuclear operatives come implanted with a special microbomb, which is guaranteed to trigger when the operative suicides. This could be combined with a special suicide, where typing suicide as an operative will, instead of bringing up an option to hold breath and/or other ways, it immediately kills you and detonates the microbomb, with a text message such as:

Nuclear Ballistics Operative Katana uses their tongue to press on a trigger in their mouth, activating their implanted microbomb!

(Nuclear Ballistics operative Katana falls over, their eyes dead and lifeless)
(John Mcpubs is hit by the gibs!)
(Nukie Gearstealer is hit by the kidney!)
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#2
this is canonically what the cyanide pill you start with is for. The game ends when all nukies are cuffed in the brig, so I don't see why we should deny the station their fair shot chance to do that
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#3
Punish the crew for being prepared to take the less lethal but more dangerous approach?

ya sur y nooot

Counter the options for capture by buying the implant that specifically lets you instantly get out of handcuffs, then immediately shoot the person holding you.
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