08-06-2019, 12:30 AM
So...you know those games where you've spent 10 minutes preparing for an:
- Adventure zone
- Secret chem run
- Gimmick
- Other high-setup/high-reward type thing
Everything is set up nicely, it looks great, you're ready to do your thing. A clown walks by honking awa-
OOC IS NOW ENABLED
or you're exploring, taking your time and
OOC IS NOW ENABLED
Picture painting aside, I'd like rev rounds and blob rounds to evolve from being a gimmick death sentence. I've had 20+ occasions in which I just set up a thing, only for someone to report a rev flashing or a blob in the armoury and I had to make the choice to abandon the project entirely or risk being cut short out of nowhere.
One occasion comes to mind in which i was looking for a secret chem all day simply because the rounds that day were blob, rev, rev, and blob.
My idea to fix this is extremely simple. Killing all of the rev heads/heads on a rev round displays a victory announcement for the side that won, but doesn't end the round and killing all of the blobs doesn't end the round either.
Though, after the victory messages, the shuttle arrival time and time to centcom should be reduced to 30 seconds - 1 minute each way. (just in case everyone is super done with the round. Also it puts the round ending power back in the hands of the players instead of smashing everyone in the face with OOC IS NOW ENABLED)
- Adventure zone
- Secret chem run
- Gimmick
- Other high-setup/high-reward type thing
Everything is set up nicely, it looks great, you're ready to do your thing. A clown walks by honking awa-
OOC IS NOW ENABLED
or you're exploring, taking your time and
OOC IS NOW ENABLED
Picture painting aside, I'd like rev rounds and blob rounds to evolve from being a gimmick death sentence. I've had 20+ occasions in which I just set up a thing, only for someone to report a rev flashing or a blob in the armoury and I had to make the choice to abandon the project entirely or risk being cut short out of nowhere.
One occasion comes to mind in which i was looking for a secret chem all day simply because the rounds that day were blob, rev, rev, and blob.
My idea to fix this is extremely simple. Killing all of the rev heads/heads on a rev round displays a victory announcement for the side that won, but doesn't end the round and killing all of the blobs doesn't end the round either.
Though, after the victory messages, the shuttle arrival time and time to centcom should be reduced to 30 seconds - 1 minute each way. (just in case everyone is super done with the round. Also it puts the round ending power back in the hands of the players instead of smashing everyone in the face with OOC IS NOW ENABLED)