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General improvements to telescience.
#12
Telescience needs a facelift because making people use out-of-game tools is awful game design. Maybe back when there were two maps telescience could at least loosely be justified as alright since people could just memorize parts of the map (even though everyone just used map programs anyways), but the game nowadays has too many maps for even this flimsy logic. Effective use of telescience now mandates looking at a map outside of the game and turbonerding harder than genetics (at least geneticists have the window chat is on visible!)

The problem with the math isn't that it's boring, or too hard, or whatever. The problem is that there aren't any in-game means of solving and applying it effectively. THIS is what turns people away from telescience. Imagine a rhythm game, but instead of having music it just listed a bpm to match, so you had to provide your own music outside of the game to then follow. The unnecessary effort expended setting things up on your end is way less engaging and much more of a hassle than the actual process of following the beat. This is what telescience is like.
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RE: General improvements to telescience. - by cyberTripping - 08-01-2019, 12:23 PM

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