Poll: Are you in the Ass?
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I would like to submit a patch
42.31%
22 42.31%
This is bad, I dont want this
1.92%
1 1.92%
This is good, but I won't help
55.77%
29 55.77%
Total 52 vote(s) 100%
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[EVENT] An SS13 Game Jam this way comes!
#1
Hello friends! 
This is a combination feeler / ideas / signup thread for something we'd like to do in a month. 
The event in question is the
Goonstation AssJam13. 
  • What is AssJam13 ?
  • AssJam13 is a collaborative coding, mapping and spriting event. It's like Nomic times a million. Ass Day, where you make your own Ass. A standard Game Jam where you don't actually know the API or what other content your code is going to be running alongside. Good luck.
  • For the month leading up to AssJam13, players will submit snipets of code and assets, whatever feature or behavioral change you can think of, and I try desperately to make them compile.
  • On the 13th, Goonstation runs YOUR code. Anything that doesn't crash goes in.
  • An opportunity for players to resubmit patches that were rejected, or overlooked, or that simply never saw the light of day. Anything that you thought about sending but didn't? Go for it!
  • A learning experience where people can play with the cool tool that is DM, and try their hand at patching!

    Wow! What a fucking bad idea! What's the rules?
    The rules are simple
  • Nothing that breaks rules 4, 5 and 9
  • Nothing that crashes or threatens to crash the server
  • Nothing deliberately introduces serious bugs
    The criteria for selection are equally simple
  • Compiles
  • Doesn't directly conflict with a previous patch (first come, first merged)
  • All sprites in a single .dmi, all code in a single .dm - No exceptions. Override or overload what you need to, but NO splicing directly to the existing source.
  • Fun*
    *(Read: I might run out of time and need a bullshit disclaimer to say "just because it follows the rules doesn't mean i'll be able or willing to merge it, in case of complexities!! Maybe next month!")

    How do I play?
  • Best way to do this is to provide your files via dropbox, google drive, or pastebin. Include your ckey in the submission and note that anything you do that actually doesn't kick rocks might get merged permanently.
  • Link them in this thread NO LATER THAN THE 10TH OF JULY. In the future, if this is a success, we may have a tag in the patch submission forum for this branch.
  • Please indicate your intention to play ASAP, with the provided poll! that way I know how many to expect later on.
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#2
some clarification:
if your patch adds new objects, critters, chems, etc, ill make sure they're added to the maps, so dont worry too much if you wanted to change how something works- just make a child and ill make the replacements.
if your patch absolutely requires a change to an existing object, provide the code for the entire object. ill comment out the original definition.
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#3
Wink 
Are the patches temporary? If so, what are the chances they stay in?
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#4
The patches go on a specific branch that will only be used on Ass Day- Depending how people like them, the branch might be persistent (so every month we build upon it)- or a clean slate.

Patches that are found to be genuinely fun and not-shit™, and would fit the real™ game will be merged to master.

hey arent you supposed to be purple?
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#5
(06-14-2019, 10:27 AM)John Warcrimes Wrote: The patches go on a specific branch that will only be used on Ass Day- Depending how people like them, the branch might be persistent (so every month we build upon it)- or a clean slate.

Patches that are found to be genuinely fun and not-shit™, and would fit the real™ game will be merged to master.

hey arent you supposed to be purple?

Admins are lazy and didn't purple me.
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#6
Wait why am I an admin.
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#7
uhhh
UHHHHHHHHHHHHHH
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#8
I screenshotted it while we're it, so you'll forever live in shame of your mistakes.


You're lucky I didn't ban anyone.

Aaaand, wait a second I still got admin privileges.

Admin privileges fixed.
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#9
something wicked this way comes
its me
and what i am bringing with me
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#10
Submitting multiple patches is alright?
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#11
Absolutely, if you wanna get a quick one in first and build from there, do it. lets me spread out my work more evenly!

patch early, patch often
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#12
https://www.dropbox.com/s/igf4sh1vtnqmb1...s.txt?dl=0
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#13
ROUND ONE

FIGHT

Icarus map
https://www.dropbox.com/s/ldf36g3tpm88jp...s.zip?dl=0

Prison artifact rework
https://www.dropbox.com/s/ncg2v1wjs5vh5a...2.zip?dl=0
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#14
https://drive.google.com/open?id=1_PuxkA...B8JvGhlWGy
powers.dm from code/datums/genetics/bioEffects/powers.dm
My first baby code from some time back: a genetic ability that makes you convulse and then spontaneously don a new set of random clothes, with more slots affected if it's empowered
in action! https://streamable.com/wkcwl
It doesn't make much sense to be an actual thing but should fit fine in here
uses the polymorph icon to avoid having to mess with .dmi states
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#15
Potato batteries (add wire to potato) that scale with plant stats, both large and small. It's currently set up in an easy-to-implement state, with some fancier "permanent installation" code commented out.

https://www.dropbox.com/s/lkabfit2dih2hu...l.zip?dl=0
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