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Cyborgs should be able to rename themselves when activated/rebrained.
#1
Round-start cyborgs can name themselves, but cyborgs created afterwards, either from creating a new cyborg or inserting a brain into an already made one, cannot. Changing this would be good and would help reduce the number of "Cyborg XXX-00" names.
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#2
I recall the ability to name yourself once borged being a feature before, and I'm not clear on why that was removed. In a similar vein it would be nice if AI controlled borgs would go by the AI's current name again as well.
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#3
(05-09-2019, 10:16 AM)Skornzy Wrote: In a similar vein it would be nice if AI controlled borgs would go by the AI's current name again as well.

I thought it did, you just had to leave and re-enter it...
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#4
I'm not sure what the issue is but that currently isn't happening. The little AI shells keep the "Robot ###" name and the larger borgs seem to revert to the default "Cyborg XXX-##" name, even if you rename them manually.
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