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[Concept Discussion] Character Stats
#15
Honestly, yeah, min-maxing is definitely a issue. These systems really only work on Lifeweb, Baystation, and other places because there's at least some expectation that people roleplay rather powergame. The Lifeweb community in particular likes to name and shame people who break immersion in some way (e.g. sharing a name with a celeb, referencing memes), and stats tend to be fixed and depend mostly on role, rather than some sort of points-build/skills system or whatever.

If something like their system were to be implemented on Goon, I imagine it'd be RP#1-exclusive, where people restrain themselves for the sake of roleplay and interesting rounds. It'd feel like a beefed up version of traits, with some similarity to old-school Fallout, where some minor changes in stats would allow you access to current traits (e.g. buffing up Strength at expense of Intelligence would allow you to take Meathead). The traits and stats themselves would have minor effects on actions, provide quality of life, or add something silly, like Job Rewards.
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[Concept Discussion] Character Stats - by aft2001 - 05-06-2019, 09:44 AM
RE: [Concept Discussion] Character Stats - by Studenterhue - 05-11-2019, 06:40 PM

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