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Let Security Computers change what is contraband
#1
Currently, there are a lot of times where Beepsky or a Guardbuddy will arrest someone for carrying something that is marked as contraband but the crew is allowed to have. Some cases include people carrying flamethrowers when there is a blob, the captain selling weed, and crew getting arrested for having implant/staple guns. So I propose that the security computers have an option to change what is and isn't contraband (or at least take certain items off contraband). I don't think there are currently values that the computers can read for items contraband or not, but if a few are added for what is already contraband, then it allows people to smoke weed without being stunned and chased by Beepsky. 

However if it is possible to mark certain items as contraband, this would be even better. If someone without an ID is killing people with a baseball bat, you can mark the baseball bat as contraband for extra security measures. With new people joining as sec, I have seen officers arrest people for having some weed because there is a little C above their name, even if the Captain or another head said they could have it.
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#2
bonus points if there's also a (temporary?) thing that makes all items legal, for things like anti-blob weapons, or just causing chaos. maybe even the opposite, but thaf sounds like guardbuddy purge so probs not
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#3
This sort of idea was brought up in discord yesterday. Giving more functionality to secmate is a good idea. 

(05-06-2019, 05:49 AM)NateTheSquid Wrote: bonus points if there's also a (temporary?) thing that makes all items legal, for things like anti-blob weapons, or just causing chaos. maybe even the opposite, but thaf sounds like guardbuddy purge so probs not

This exact idea was discussed in discord yesterday. Either Singh or me suggested tying this sort of thing into the Red Alert button. Make it allow any Crew Member on the manifest to carry any contraband, but still let beepsky go after nuke ops and wizards. I think that both ideas should be added, but at least this one.
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#4
This is an interesting thought. Probably a button in the HoS's office that acts like the panic button on the bridge, but instead disables contraband detection for anyone who is an actual crewmember. (Except stowaways, of course!)

It would make the most sense to be put into the HoS's office, of course.
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#5
^^^ this but omit the HoS thing. Put it in sec proper, make it so it requires a sec ID (so it's a swipe rather than a button) that announces on the chat that contraband is disabled and WHO disabled it.

This allows ordinary sec to use it, but also names the player so that the HoS/Cap can keep Sec in line.
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#6
Hm. That seems fair, yeah. Probably should still send an alert if someone has contraband besides the typical stuff like flamethrowers and what can be normally acquired by crew (including QM and Mechanics scanning stuff and artguns), of course.

Perhaps two-factor authentication may be wise? Blobs don't spawn on lowpop AFAIK, so it's likely that there would be at least two officers, or at least an officer and a Captain/HoP who gave themselves Sec Access. Just so no greyshirt steals an ID and uses it to disable contraband scanners.
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#7
The main issue I can think of with this is that right now that would probably require putting in the item's path in code, as there are items that share the same ingame name.

Although, having this as an admin verb easier to use than varedit would be neat.

"BUTTS ARE ILLEGAL"
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#8
One way of getting around it would be if you could, say, scan an item in and make it contraband, but that'd complicate things if a guy has the like, ONE baseball bat anyone can reliably find
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#9
Maybe have a list of contraband and it'll let you turn on and off what is considered contraband, new items can be added by putting them into the machine for a second.
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#10
Got an idea to do it that may require its own thread

Give security a contraband computer to which you can feed a picture of an item that you can then set as contraband.

Give security a security camera monitor wall that works basically like regular security monitors except it can :
- take pictures of things you're looking at
- zoom in just enough to examine (and take pictures of) what is in a crewmember's hands (could be limited to items that have an in-hand sprite, for size consideration)
- take picture of in-hand item

You can then feed the item picture to contraband computer to set this type of item as contraband.

pros :
- Give a good new use to security monitors that make them more worth spending some time on
- Lets you set unique items as contrabands without requiring to catch or almost catch the culprit in the first place
- A lazy security officer can just stay comfortably seated at security to assist their hard working teammates, while keeping an eye on the security department.
- ?

cons :
- Requires a staffed security as someone looking at cameras isn't patrolling or actively trying to apprehend a culprit
- Maybe unfair to the culprit ?
- ?

Cons are mediated by the fact that if security take some time to use it and coordinate well enough for it to bear fruits (as you still need to find the culprit, follow them with the camera and take a picture of the culprit with its weapon out, and actually catch the culprit thanks to that addition later), they kind of earned it.
Also, how should it work for different items that have the same sprite (not in-hand sprite) ? And could it be reasonably done ?
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