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Minor Lights are popping for no discernable reason
#42
A point of clarification for this thread: Azungar revealed that this was neither a bug nor an old feature, but a relatively new implementation. He then proceeded to tweak it to behave much more reasonably.

Someone's since changed the bulb/tube burnout rate to ludicrous speeds again. By 40 minutes, I had changed 36 tubes in places I could reach with assistant access; entire departments had blacked out by that point. By 60 minutes, 3 fuel tanks situated beneath light tubes had exploded.

this isn't a fun feature


e: I want to assume this was only tested on the Cogmaps, since those are both pretty large and generous in their tube and bulb placement. It's way more disruptive on the smaller maps RP leans toward.


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RE: Lights are popping for no discernable reason - by sodly - 08-03-2019, 12:56 AM

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