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Come roast on this tentative design
#19
some minor changes to sec, mostly removing thindows and revising some of the rooms. i don't like it in its current state, it still seems too labyrinthine.

[Image: Untitled.png]

medbay first pass is complete. the colors kind of are a bit excessive maybe. might remove the room trim and just make it so the doors have trim.

[Image: 356C6Z8.png]

zoomed out shot

[Image: 3jG8qBB.png]

i decided to keep the shuttle in its current state. air bridges let you set whether they are on or off, so only the bridge connecting to the station starts on. kind of removes the issue of players unknowingly moving north to the empty section, though you can still adventure up there if you want if you engage the air bridge. there's a storage area for engineering up there that contains some powered off floorbot, firebot and some other junk.

i revised botany again and made it so the main entrance is on the south side. 

i need opinions on a few things

- are 4 tile wide hallways too spacious? i feel like 3 is too cramped and 4 is too much, there's just no winning.
- should i recolor medbay to be a bit less rainbow-y?
- how bad is security? should i just gut it and start over? is anything there salvageable?
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Messages In This Thread
Come roast on this tentative design - by twoski - 04-10-2019, 12:42 PM
RE: Come roast on this tentative design - by twoski - 04-17-2019, 08:58 PM

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