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Come roast on this tentative design
#7
I got the hang of qdmm so i did some really basic layout placement.

[Image: Untitled.png]

Not sure i like how jiggly it is. The idea was to make it so you can't sprint all over the place easily without putting tons of doors. But maybe just having doors every X units might be preferable to the station being full of jagged corridors. Some opinions would be nice, i'd rather not commit to a design that ends up being clunky/obnoxious in practice even if it reduces long corridors and areas that are longer than the player's screen.

Blue is the 4 wide main arteries, green is the 3 wide minor arteries. Bottom right is where i moved evac since it was too close to the engine for comfort before.
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Come roast on this tentative design - by twoski - 04-10-2019, 12:42 PM
RE: Come roast on this tentative design - by twoski - 04-11-2019, 09:01 PM

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