10-06-2020, 04:29 PM
(This post was last modified: 10-06-2020, 04:30 PM by TDHooligan. Edited 1 time in total.)
(10-06-2020, 06:41 AM)vampirate Wrote: Usually enough chems to not worry about it, but if depletion got you down, on top of the potassium iodide have the barmen make you two or three glasses of triple citrus and mix those in with your iodide pills. You'll get a light chem healing bump on that to compensate.
(not sure if you're implying that i'm using enough chems, or that the station has enough chems to justify purging waste, going with the latter)
atropine is comparatively limited for messy extended rounds (~6 bottles & ~3 injectors iirc) and is an expensive pain to craft, it is not common but is still very real that it becomes a 'worry about it' amount of waste, especially if any other doctors raid it and you're using purgers so having to use more than 1 needle to stabilize someone
additionally you only need 1 unit of tripcit in an entire iv bag to do the heal, or just 1 glass you refill with water as it runs close to empty, and if tripcit/chilled beer are on the table, you dont even need anything other than like 5 units each of synap/atropine to stop them dying