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Some borg thoughts
#1
Not sure how well taken these will be, but from RP1 and in general:

- Borgs and AI shells should get the updated interface that containers and ghostdrones have, where you don't have to click the actual item, just the space it's in
- AI shells should get the 1-2-3 and V shortcuts
- Borgs should always have a default set of tools available ala the AI shells; PDA, flashlight, omnitool, the other common-across-all-modules tools. Right now, swapping a module means you lose your PDA
- Module-swapping should possibly be reworked? Allow borgs to create and modify modules on their own via the cyborg recharger with some cooldown (e.g. one minute to reprogram new ones, instant swapping like now). On lowpop or no-roboticist rounds it can be impossible to change things
- Brobocops (and maybe the AI/borgs in general?) should get Security HUD vision. Think of the fun of "Only people with a criminal record are crew; ignore everyone else" laws v
- Mining borgs don't get the "walk into asteroids to mine them" benefit that human characters get, so they have to spam click a bunch.

Basically, making them less completely reliant on having a roboticist or willing human; as it is, in a low-population round you can be completely hosed, while as a human you can generally just steal borrow the spare ID and do whatever you want.


On Oshan, engineering borgs should probably also get some tools to work with the geothermal engine as well.
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#2
Had a couple suggestions to tack onto these as well!
 - A hotkey for scrolling through the borg's tool panel, especially for borgs who need to switch between a lot of things in a time-sensitive context.
 - Possibly a separate button/command for the borg PDA, similar to the AI's, so that they can keep their PDA open without having to sacrifice a tool slot for it
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#3
(03-19-2019, 04:08 PM)Vex8tion Wrote:  Possibly a separate button/command for the borg PDA, similar to the AI's, so that they can keep their PDA open without having to sacrifice a tool slot for it
Definitely this, using your PDA as a borg is a pain in the butt.

Also I'd noticed that critters or ghost-drones or something aren't able to change targets using the 5-0 number keys.
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#4
I had mentioned this in the ghost-drone thread, built-in flashlights would be a great QoL change; sacrificing one of your equipment slots for the ability to see in the dark feels bad.

Aside from repairing damage, Engiborgs are somewhat limited in their usefulness on OSHAN since they lack a power shovel, as well as the ability to drop dowsing rods and setup thermal vents. Allowing them to carry fluid canisters with their atmospheric transporter would make them a bit more useful.
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