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Loot UI 2.0
#5
(02-16-2019, 03:49 PM)kyle2143 Wrote: - I'm fairly sure that your updateLootUI proc is unnecessary. You're basically re-implementing one of the key features of chui, which is displaying the same page to all subscribed clients to that window. Might have to ask Somepotato to be sure.

How would a chui window trigger an update on external actions?
For example a player unequips their hat.
How does the window know to update the UI?
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Messages In This Thread
Loot UI 2.0 - by Tombi - 02-16-2019, 02:47 PM
RE: Loot UI 2.0 - by kyle2143 - 02-16-2019, 03:49 PM
RE: Loot UI 2.0 - by Tombi - 02-17-2019, 10:50 AM
RE: Loot UI 2.0 - by kyle2143 - 02-17-2019, 01:16 PM
RE: Loot UI 2.0 - by qwertyquerty - 02-16-2019, 07:07 PM
RE: Loot UI 2.0 - by Frank_Stein - 02-16-2019, 07:52 PM
RE: Loot UI 2.0 - by Spoodle - 02-17-2019, 11:27 AM
RE: Loot UI 2.0 - by Tombi - 02-17-2019, 11:37 AM
RE: Loot UI 2.0 - by qwertyquerty - 02-18-2019, 08:06 AM
RE: Loot UI 2.0 - by The Grim Sleeper - 02-19-2019, 06:13 AM
RE: Loot UI 2.0 - by ZeWaka - 03-11-2019, 11:47 AM
RE: Loot UI 2.0 - by Tombi - 03-15-2019, 02:08 PM

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