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Bump up rev % after a certain pop threshold
#11
(02-12-2019, 11:18 AM)OMJ Wrote:
(02-12-2019, 09:56 AM)Frank_Stein Wrote: I personally think Rev needs work, but running it more often might be a good start for feedback about what parts aren't working or could be improved

Work where? In what regard? I think it's more polished than people think; the sheer scarcity fabricates a lot of the concerns on the gamemode IMHO

There's a high degree of randomness that can lead to wildly different experiences. Rounds can last from anywhere to less than 5 minutes to over 70. It's only a matter of how quickly the heads are caught off guard, or how prolonged someone wants to make their death. It needs a bit more of a framework to create a more reliable experience across rounds
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RE: Bump up rev % after a certain pop threshold - by Frank_Stein - 02-12-2019, 08:26 PM

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