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Face the fear. Build the future. (Third Run, give me characters, watch them die!)
#50
Fun fact.  Did you know that the game was completely different than the game we have now?  Sure, the same basic concept, but it went under a major overhaul.

Abnormalities had a mood, which could fluctuate randomly over the day, and certain abnormalities acted based on their current mood, meaning shit could easily go to hell fast through no fault of the player, even with the knowledge they need to safely work with said abnormalities.  Energy  also was gained and even lost based on their mood.  Characters had a lot of personality traits, and even a gender, that could potentially determine things like not getting instantly killed by a giant spider or putting on those shoes that make you go on a rampage.

Also, people looked like this.

[Image: 220?cb=20170219051908]

It's better this way.

Huh?  Why am I bringing this up now?

I'm just trying to hide the fact that nothing really happened this time around I guess.

Another fun fact. Due to work, my free time on workdays has been cut down by 2 hours a day. I got lucky with "bad weather" (seriously you guys it's not that bad.) and got to go home at the normal time on Tuesday, but updates should be expected less often for now.
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Messages In This Thread
RE: Face the fear. Build the future. - by Recusor - 01-03-2019, 06:51 AM
RE: Face the fear. Build the future. - by Recusor - 01-04-2019, 05:22 AM
RE: Face the fear. Build the future. - by Recusor - 01-04-2019, 12:29 PM
RE: Face the fear. Build the future. - by SimianC - 01-04-2019, 08:51 PM
RE: Face the fear. Build the future. - by Xeram - 01-06-2019, 06:31 AM
RE: Face the fear. Build the future. - by Recusor - 01-07-2019, 05:02 AM
RE: Face the fear. Build the future. - by Recusor - 01-08-2019, 05:05 AM
RE: Face the fear. Build the future. - by Recusor - 01-14-2019, 05:39 AM
RE: Face the fear. Build the future. - by Technature - 01-26-2019, 12:19 AM

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