01-07-2019, 10:46 PM
(This post was last modified: 01-08-2019, 02:18 AM by Technature. Edited 2 times in total.)
(01-07-2019, 05:02 AM)Recusor Wrote: I got the game to and it took me way too long to understand the Qliphoth counter thing, even then im not entirely sure I understand the whole system yet.
From what I can tell, the counters go down for various reasons which are unique to each abnormality (the strait jacket guy for example goes down from a bad work result). Once it hits 0, bad things happen based on what the abnormality is exactly (for example breaking out of containment).
Fun fact:That fucker has a maximum counter of 1!
Other things can also reduce the counter (like panicking agents with high Justice stats).
Also:
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