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Please let us leave the hivemind
#23
Leaving the hivemind should be an option as to not limit the freedom of players after being killed by an antagonist who specializes in silently and quickly killing with little-to-no chance of revival. However, hivemind members are useful to the changeling, and arguably vital. As such, losing hivemind members should be balanced. As Erev said, allowing ghosts to occupy limbs, and allowing an endless number of limb critters. Also, giving changelings 'compensation' for when someone leaves the hivemind. Mainly just a bit of extra DNA, really.

This wouldn't nerf the changeling (the necessity of a nerf is a different discussion), but also wouldn't trap players who got fucked over in a changeling's hivemind and prevent not only Ghost-Droning and VR Ghosting, but just spectating as a ghost and playing as ghost roles (antags pulled from ghosts for example) in general.
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Messages In This Thread
Please let us leave the hivemind - by locusts - 11-11-2018, 12:52 PM
RE: Please let us leave the hivemind - by locusts - 11-11-2018, 02:26 PM
RE: Please let us leave the hivemind - by locusts - 11-18-2018, 01:57 AM
RE: Please let us leave the hivemind - by Erev - 11-26-2018, 06:39 AM
RE: Please let us leave the hivemind - by aft2001 - 11-26-2018, 06:46 AM
RE: Please let us leave the hivemind - by Recusor - 11-26-2018, 07:35 AM

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