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Sec Armor Modules
#7
(10-10-2018, 04:54 PM)Frank_Stein Wrote:
(10-10-2018, 11:45 AM)MrMagolor Wrote: Stealth module seems a little OP. How hard would these modules be to access?

The idea is not hard at all, just that you can only use one at any given moment. I think removal of a module should either be impossible or hard so you don't just carry a bunch and swap them out.

Yeah, I wanted a stealth one of some kind that involved creeping around slowly rather than the other forms of stealth camo we have. I'm open to suggestions on what would make that more balanced

The first 3 seem balanced enough to be normal equipment, but the stealth one should probably go in armory, since it could be classified as special equipment.
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Messages In This Thread
Sec Armor Modules - by Frank_Stein - 10-05-2018, 11:55 PM
RE: Sec Armor Modules - by Ed Venture - 10-06-2018, 02:07 AM
RE: Sec Armor Modules - by Berrik - 10-06-2018, 08:07 AM
RE: Sec Armor Modules - by Technature - 10-06-2018, 11:20 AM
RE: Sec Armor Modules - by MrMagolor - 10-10-2018, 11:45 AM
RE: Sec Armor Modules - by Frank_Stein - 10-10-2018, 04:54 PM
RE: Sec Armor Modules - by MrMagolor - 10-10-2018, 05:34 PM
RE: Sec Armor Modules - by aft2001 - 10-11-2018, 03:54 AM
RE: Sec Armor Modules - by atomic1fire - 10-11-2018, 01:12 PM
RE: Sec Armor Modules - by Nnystyxx - 10-16-2018, 03:53 PM
RE: Sec Armor Modules - by Frank_Stein - 10-16-2018, 06:12 PM
RE: Sec Armor Modules - by MrMagolor - 10-17-2018, 04:46 AM

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